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Fourth Player Theory of TTRPG Design
Who are you actually designing for?
Jan 17
•
Mike Mearls
57
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Reaction Design in 5e
Making annoying interruptions tolerable. Hopefully.
Jan 12
•
Mike Mearls
11
2
The Gap in TTRPG Culture
TTRPG Design has a Broken Feedback Loop, But You Can Fix It
Sep 24, 2025
•
Mike Mearls
53
14
3
Why D&D Combat is Complex
And why aren't the rules for social interaction as dense?
Aug 25, 2025
•
Mike Mearls
27
9
In Praise of the Iron Spike
Narrative Power Gaming and Trad TTRPGs
Jul 21, 2025
•
Mike Mearls
32
3
4
I Reject Your Reality!
And substitute my own. At least, in this TTRPG we're playing.
Jul 16, 2025
•
Mike Mearls
17
6
2
TTRPGs: The Next Generation
Generational shifts sneak up on us, until they don't
Jul 11, 2025
•
Mike Mearls
86
15
12
D&D '24 Review: Barbarian
Raging in (almost) all the right ways
Nov 11, 2024
•
Mike Mearls
7
1
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Arcane Mutterings
"The secret we should never let the gamemasters know is that they don't need any rules." - Gary Gygax
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