Don't fret, little one, teeny-tiny fireworks are just as beautiful as the ones in the sky. You're spectacular!
β Bob, Animal Crossing: New Horizons
Hi, Iβm Ashley!
- I write code (sometimes messy, always with love πΈ).
- Originally a law school graduate βοΈ β now a developer π».
- Currently finishing my Computer Science degree.
- Big fan of RuneScape, cozy games, and building projects that bring people together.
π· Night At The Museum β A trial horror game made with Godot + Aseprite. Inspired by Observation Duty gameplay mechanics.
π· Clan Rune Metrics β A web app that tracks and visualises activity for RuneScape 3 clans.
See details
- Purpose: Built to give clans better visibility on member performance and contributions beyond what the official RuneScape tools provide.
- Frontend: Developed with React, JavaScript, and CSS, using a dashboard-like interface for clarity and ease of use.
- Backend/Hosting: Hosted on Render, with environment-based configuration to securely manage API keys and clan data.
- Features:
- Real-time RuneMetrics integration to pull player XP gains, boss kills, and activity logs.
- Per-user logic that reduces redundant API polling by checking recent activity before fetching new data.
- Clean, responsive UI that presents clan-wide summaries and individual player breakdowns.
- Future expansion includes notifications, automated event tracking, and historical performance graphs.
- Why it matters: Helps clan leaders and members see growth patterns, reward activity, and organise events with reliable data.
π· Foodle β A recipe discovery app that helps you cook with whatβs already in your fridge.
- Frontend: JavaScript, React, SASS, CSS, Bootstrap, Firebase Auth. Uses Axios to fetch recipes from the Spoonacular API and processes results into a clean UI.
- Backend: Node.js, Express.js. Stores βlikedβ recipes in a custom API for retrieval and profile display.
- Supported internal development initiatives and contributed to cross-platform tooling.
- Worked on improving and refining engineering practices.
- DevEx β Improved developer experience through tooling, documentation, and workflow optimisation to accelerate engineering teams.
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Sky Bet Games( Frontend) β Contributed to the development of new features and gameplay functionality within the Sky Bet Games platform.
- Built and optimised React-based components to ensure smooth gameplay experiences across desktop and mobile.
- Implemented real-time data updates and UI enhancements to improve customer engagement.
- Worked on performance tuning, accessibility improvements, and maintaining design consistency across the platform.
- Collaborated with product owners and QA to deliver features in an agile, fast-paced environment.
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Free to Play - ITV Racing β Helped design and build the internal admin dashboard used by the business to manage games and promotions.
- Developed secure and scalable UI components for managing configurations, user permissions, and content.
- Focused on usability and efficiency, ensuring staff could complete frequent tasks quickly with minimal friction.
- Worked closely with stakeholders to adapt features to business needs, improving the workflow for non-technical users.
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Customer Data Hub (Backend) β Maintained backend software with a strong focus on code quality, security, and scalability in a microservices environment.
- Worked across a modern tech stack including Java, Scala, Kafka, Elastic Logs, Docker, and Prometheus.
- Collaborated with BAs and QA engineers to refine requirements, scope user stories, and identify edge cases.
- Deployed and promoted builds across multiple environments using CI/CD pipelines.







