Skip to content

Apostolique/Apos.Input

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

163 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Apos.Input

Polling input library for MonoGame.

Discord

Documentation

Build

NuGet NuGet

Features

  • Manages the input states for you every frame
  • Mouse, Keyboard, and GamePad buttons abstractions
  • Tracking mode so that you don't accidentally consume the same input multiple times
  • Static or instanced usage

Usage samples

In your game's LoadContent(), pass the game class to InputHelper.Setup():

protected override void LoadContent() {
    InputHelper.Setup(this);
}

In your game's Update(GameTime gameTime), call the two functions:

protected override void Update(GameTime gametime) {
    // Call UpdateSetup at the start.
    InputHelper.UpdateSetup();

    // ...

    // Call UpdateCleanup at the end.
    InputHelper.UpdateCleanup();
}
// Create a condition to jump.
// It should work on space, the first gamepad's A button, or the mouse's left button.
ICondition jump =
    new AnyCondition(
        new KeyboardCondition(Keys.Space),
        new GamePadCondition(GamePadButton.A, 0),
        new MouseCondition(MouseButton.LeftButton)
    );
// To check if the jump is triggered:
if (jump.Pressed()) {
    // Do the jump change.
}

Other projects you might like

About

Polling input library for MonoGame.

Topics

Resources

License

Stars

Watchers

Forks

Sponsor this project

 

Contributors 2

  •  
  •  

Languages