Java Notes1 - Best
Java Notes1 - Best
Java is used to develop mobile apps, web apps, desktop apps, games and much more.
Java Introduction
What is Java?
Java is a popular programming language, created in 1995.
It is used for:
Java Install
Some PCs might have Java already installed.
To check if you have Java installed on a Windows PC, search in the start bar for Java or type the
following in Command Prompt ([Link]):
If Java is installed, you will see something like this (depending on version):
If you do not have Java installed on your computer, you can download it for free from
[Link].
1. Go to "System Properties" (Can be found on Control Panel > System and Security >
System > Advanced System Settings)
2. Click on the "Environment variables" button under the "Advanced" tab
3. Then, select the "Path" variable in System variables and click on the "Edit" button
4. Click on the "New" button and add the path where Java is installed, followed by \bin. By
default, Java is installed in C:\Program Files\Java\jdk-11.0.1 (If nothing else was
specified when you installed it). In that case, You will have to add a new path with: C:\
Program Files\Java\jdk-11.0.1\bin
Then, click "OK", and save the settings
5. At last, open Command Prompt ([Link]) and type java -version to see if Java is
running on your machine
Java Quickstart
In Java, every application begins with a class name, and that class must match the filename.
Let's create our first Java file, called [Link], which can be done in any text editor (like
Notepad).
The file should contain a "Hello World" message, which is written with the following code:
[Link]
Don't worry if you don't understand the code above - we will discuss it in detail in later chapters.
For now, focus on how to run the code above.
Save the code in Notepad as "[Link]". Open Command Prompt ([Link]), navigate to the
directory where you saved your file, and type "javac [Link]":
This will compile your code. If there are no errors in the code, the command prompt will take
you to the next line. Now, type "java MyClass" to run the file:
Hello World
Congratulations, you have written and executed your first Java program.
Java Syntax
Java Syntax
In the previous chapter, we created a Java file called [Link], and we used the following
code to print "Hello World" to the screen:
[Link]
Example explained
Every line of code that runs in Java must be inside a class. In our example, we named the class
MyClass. A class should always start with an uppercase first letter.
The name of the java file must match the class name. When saving the file, save it using the
class name and add ".java" to the end of the filename. To run the example above on your
computer, make sure that Java is properly installed: The output should be:
Hello World
Any code inside the main() method will be executed. You don't have to understand the
keywords before and after main. You will get to know them bit by bit while reading this tutorial.
For now, just remember that every Java program has a class name which must match the
filename, and that every program must contain the main() method.
[Link]()
Inside the main() method, we can use the println() method to print a line of text to the screen:
Java Comments
Java Comments
Comments can be used to explain Java code, and to make it more readable. It can also be used to
prevent execution when testing alternative code.
Any text between // and the end of the line is ignored by Java (will not be executed).
Example
// This is a comment
[Link]("Hello World");
Example
This example uses a multi-line comment (a comment block) to explain the code:
Example
Java Variables
Java Variables
Variables are containers for storing data values.
String - stores text, such as "Hello". String values are surrounded by double quotes
int - stores integers (whole numbers), without decimals, such as 123 or -123
float - stores floating point numbers, with decimals, such as 19.99 or -19.99
char - stores single characters, such as 'a' or 'B'. Char values are surrounded by single quotes
boolean - stores values with two states: true or false
Syntax
Where type is one of Java's types (such as int or String), and variable is the name of the
variable (such as x or name). The equal sign is used to assign values to the variable.
To create a variable that should store text, look at the following example:
Example
Create a variable called name of type String and assign it the value "John":
Example
Create a variable called myNum of type int and assign it the value 15:
You can also declare a variable without assigning the value, and assign the value later:
Example
int myNum;
myNum = 15;
[Link](myNum);
Example
int myNum = 5;
float myFloatNum = 5.99f;
char myLetter = 'D';
boolean myBool = true;
String myText = "Hello";
Display Variables
The println() method is often used to display variables.
Example
You can also use the + character to add a variable to another variable:
Example
For numeric values, the + character works as a mathematical operator (notice that we use int
(integer) variables here):
Example
int x = 5;
int y = 6;
[Link](x + y); // Print the value of x + y
Example
int x = 5, y = 6, z = 50;
[Link](x + y + z);
Java Identifiers
All Java variables must be identified with unique names.
Identifiers can be short names (like x and y) or more descriptive names (age, sum, totalVolume).
The general rules for constructing names for variables (unique identifiers) are:
Example
double 8 bytes Stores fractional numbers. Sufficient for storing 15 decimal digits
Numbers
Primitive number types are divided into two groups:
Integer types stores whole numbers, positive or negative (such as 123 or -456), without
decimals. Valid types are byte, short, int and long. Which type you should use, depends on
the numeric value.
Floating point types represents numbers with a fractional part, containing one or more decimals.
There are two types: float and double.
Even though there are many numeric types in Java, the most used for numbers are int (for whole
numbers) and double (for floating point numbers). However, we will describe them all as you
continue to read.
Integer Types
Byte
The byte data type can store whole numbers from -128 to 127. This can be used instead of int
or other integer types to save memory when you are certain that the value will be within -128 and
127:
Example
Short
The short data type can store whole numbers from -32768 to 32767:
Example
Int
The int data type can store whole numbers from -2147483648 to 2147483647. In general, and in
our tutorial, the int data type is the preferred data type when we create variables with a numeric
value.
Example
Long
The long data type can store whole numbers from -9223372036854775808 to
9223372036854775807. This is used when int is not large enough to store the value. Note that
you should end the value with an "L":
Example
Float
The float data type can store fractional numbers from 3.4e−038 to 3.4e+038. Note that you
should end the value with an "f":
Example
Double
The double data type can store fractional numbers from 1.7e−308 to 1.7e+308. Note that you
should end the value with a "d":
Example
The precision of a floating point value indicates how many digits the value can have after the
decimal point. The precision of float is only six or seven decimal digits, while double variables
have a precision of about 15 digits. Therefore it is safer to use double for most calculations.
Scientific Numbers
A floating point number can also be a scientific number with an "e" to indicate the power of 10:
Example
float f1 = 35e3f;
double d1 = 12E4d;
[Link](f1);
[Link](d1);
Booleans
A boolean data type is declared with the boolean keyword and can only take the values true or
false:
Example
Boolean values are mostly used for conditional testing, which you will learn more about in a
later chapter.
Characters
The char data type is used to store a single character. The character must be surrounded by
single quotes, like 'A' or 'c':
Example
Strings
The String data type is used to store a sequence of characters (text). String values must be
surrounded by double quotes:
Example
The String type is so much used and integrated in Java, that some call it "the special ninth type".
A String in Java is actually a non-primitive data type, because it refers to an object. The String
object has methods that are used to perform certain operations on strings. Don't worry if you
don't understand the term "object" just yet.
The main difference between primitive and non-primitive data types are:
Primitive types are predefined (already defined) in Java. Non-primitive types are created by the
programmer and are not defined by Java (except for String).
Non-primitive types can be used to call methods to perform certain operations, while primitive
types cannot.
A primitive type has always a value, while non-primitive types can be null.
A primitive type starts with a lowercase letter, while non-primitive types starts with an
uppercase letter.
The size of a primitive type depends on the data type, while non-primitive types have all the
same size.
Examples of non-primitive types are Strings, Arrays, Classes, Interface, etc. You will learn more
about these in a later chapter.
Widening Casting
Widening casting is done automatically when passing a smaller size type to a larger size type:
Example
Narrowing Casting
Narrowing casting must be done manually by placing the type in parentheses in front of the
value:
Example
Java Operators
Java Operators
Operators are used to perform operations on variables and values.
The value is called an operand, while the operation (to be performed between the two operands)
is defined by an operator:
In the example below, the numbers 100 and 50 are operands, and the + sign is an operator:
Example
Although the + operator is often used to add together two values, like in the example above, it
can also be used to add together a variable and a value, or a variable and another variable:
Example
Arithmetic operators
Assignment operators
Comparison operators
Logical operators
Bitwise operators
What are Operators in Java
and its Types?
Operators are the constructs which can manipulate the values of the
operands. Consider the expression 2 + 3 = 5, here 2 and 3
are operands and + is called operator.
Arithmetic Operators
Assignment Operators
Logical Operators
Relational Operators
Unary Operators
Bitwise Operators
Ternary Operators
Shift Operators
In the example below, we use the assignment operator (=) to assign the value 10 to a variable
called x:
Example
int x = 10;
Example
int x = 10;
x += 5;
= x=5 x=5
+= x += 3 x = x + 3
-= x -= 3 x = x - 3
*= x *= 3 x = x * 3
/= x /= 3 x = x / 3
%= x %= 3 x = x % 3
|= x |= 3 x = x | 3
^= x ^= 3 x = x ^ 3
== Equal to x == y
!= Not equal x != y
! Logical not Reverse the result, returns false if the result is true !(x < 5 && x < 10)
Java Strings
Java Strings
Strings are used for storing text.
Example
String Length
A String in Java is actually an object, which contain methods that can perform certain operations
on strings. For example, the length of a string can be found with the length() method:
Example
Example
Example
String Concatenation
The + operator can be used between strings to add them together to make a new string. This is
called concatenation:
Example
Note that we have added an empty text (" ") to create a space between firstName and lastName
on print.
You can also use the concat() method to concatenate two strings:
Example
Special Characters
Because strings must be written within quotes, Java will misunderstand this string, and generate
an error:
String txt = "We are the so-called "Vikings" from the north.";
The solution to avoid this problem, is to use the backslash escape character.
The backslash (\) escape character turns special characters into string characters:
\\ \ Backslash
Example
String txt = "We are the so-called \"Vikings\" from the north.";
Example
Example
\n New Line
\r Carriage Return
\t Tab
\b Backspace
\f Form Feed
Example
int x = 10;
int y = 20;
int z = x + y; // z will be 30 (an integer/number)
Example
String x = "10";
String y = "20";
String z = x + y; // z will be 1020 (a String)
If you add a number and a string, the result will be a string concatenation:
Example
String x = "10";
int y = 20;
String z = x + y; // z will be 1020 (a String)
Java Math
The Java Math class has many methods that allows you to perform mathematical tasks on
numbers.
[Link](x,y)
The [Link](x,y) method can be used to find the highest value of x and y:
Example
[Link](5, 10);
[Link](x,y)
The [Link](x,y) method can be used to find the lowest value of of x and y:
Example
[Link](5, 10);
[Link](x)
The [Link](x) method returns the square root of x:
Example
[Link](64);
[Link](x)
The [Link](x) method returns the absolute (positive) value of x:
Example
[Link](-4.7)
[Link]()
[Link]() returns a random number between 0 (inclusive), and 1 (exclusive):
Example
[Link]();
Java Booleans
Java Booleans
Very often, in programming, you will need a data type that can only have one of two values, like:
YES / NO
ON / OFF
TRUE / FALSE
For this, Java has a boolean data type, which can take the values true or false.
Boolean Values
A boolean type is declared with the boolean keyword and can only take the values true or
false:
Example
However, it is more common to return boolean values from boolean expressions, for conditional
testing (see below).
Boolean Expression
A Boolean expression is a Java expression that returns a Boolean value: true or false.
You can use a comparison operator, such as the greater than (>) operator to find out if an
expression (or a variable) is true:
Example
int x = 10;
int y = 9;
[Link](x > y); // returns true, because 10 is higher than 9
Or even easier:
Example
[Link](10 > 9); // returns true, because 10 is higher than 9
In the examples below, we use the equal to (==) operator to evaluate an expression:
Example
int x = 10;
[Link](x == 10); // returns true, because the value of x is equal to 10
Example
The Boolean value of an expression is the basis for all Java comparisons and conditions.
You can use these conditions to perform different actions for different decisions.
Syntax
if (condition) {
// block of code to be executed if the condition is true
}
Note that if is in lowercase letters. Uppercase letters (If or IF) will generate an error.
In the example below, we test two values to find out if 20 is greater than 18. If the condition is
true, print some text:
Example
Example
int x = 20;
int y = 18;
if (x > y) {
[Link]("x is greater than y");
}
Example explained
In the example above we use two variables, x and y, to test whether x is greater than y (using the
> operator). As x is 20, and y is 18, and we know that 20 is greater than 18, we print to the screen
that "x is greater than y".
if (condition) {
// block of code to be executed if the condition is true
} else {
// block of code to be executed if the condition is false
}
Example
Example explained
In the example above, time (20) is greater than 18, so the condition is false. Because of this, we
move on to the else condition and print to the screen "Good evening". If the time was less than
18, the program would print "Good day".
Syntax
if (condition1) {
// block of code to be executed if condition1 is true
} else if (condition2) {
// block of code to be executed if the condition1 is false and condition2 is true
} else {
// block of code to be executed if the condition1 is false and condition2 is false
}
Example
Example explained
In the example above, time (22) is greater than 10, so the first condition is false. The next
condition, in the else if statement, is also false, so we move on to the else condition since
condition1 and condition2 is both false - and print to the screen "Good evening".
However, if the time was 14, our program would print "Good day."
Syntax
Instead of writing:
Example
Example
int time = 20;
String result = (time < 18) ? "Good day." : "Good evening.";
[Link](result);
Java Switch
Syntax
switch(expression) {
case x:
// code block
break;
case y:
// code block
break;
default:
// code block
}
The example below uses the weekday number to calculate the weekday name:
Example
int day = 4;
switch (day) {
case 1:
[Link]("Monday");
break;
case 2:
[Link]("Tuesday");
break;
case 3:
[Link]("Wednesday");
break;
case 4:
[Link]("Thursday");
break;
case 5:
[Link]("Friday");
break;
case 6:
[Link]("Saturday");
break;
case 7:
[Link]("Sunday");
break;
}
// Outputs "Thursday" (day 4)
This will stop the execution of more code and case testing inside the block.
When a match is found, and the job is done, it's time for a break. There is no need for more
testing.
A break can save a lot of execution time because it "ignores" the execution of all the rest of the
code in the switch block.
int day = 4;
switch (day) {
case 6:
[Link]("Today is Saturday");
break;
case 7:
[Link]("Today is Sunday");
break;
default:
[Link]("Looking forward to the Weekend");
}
// Outputs "Looking forward to the Weekend"
Note that if the default statement is used as the last statement in a switch block, it does not need
a break.
Loops
Loops can execute a block of code as long as a specified condition is reached.
while (condition) {
// code block to be executed
}
In the example below, the code in the loop will run, over and over again, as long as a variable (i)
is less than 5:
Example
int i = 0;
while (i < 5) {
[Link](i);
i++;
}
Note: Do not forget to increase the variable used in the condition, otherwise the loop will never
end!
Syntax
do {
// code block to be executed
}
while (condition);
The example below uses a do/while loop. The loop will always be executed at least once, even
if the condition is false, because the code block is executed before the condition is tested:
Example
int i = 0;
do {
[Link](i);
i++;
}
while (i < 5);
Do not forget to increase the variable used in the condition, otherwise the loop will never end!
Syntax
Statement 1 is executed (one time) before the execution of the code block.
Statement 3 is executed (every time) after the code block has been executed.
Example
Example explained
Statement 3 increases a value (i++) each time the code block in the loop has been executed.
Another Example
This example will only print even values between 0 and 10:
Example
For-Each Loop
There is also a "for-each" loop, which is used exclusively to loop through elements in an array:
Syntax
The following example outputs all elements in the cars array, using a "for-each" loop:
Example
Java Break
You have already seen the break statement used in an earlier. It was used to "jump out" of a
switch statement.
Example
Java Continue
The continue statement breaks one iteration (in the loop), if a specified condition occurs, and
continues with the next iteration in the loop.
Example
Break Example
int i = 0;
while (i < 10) {
[Link](i);
i++;
if (i == 4) {
break;
}
}
Continue Example
int i = 0;
while (i < 10) {
if (i == 4) {
i++;
continue;
}
[Link](i);
i++;
}
Java Arrays
Java Arrays
Arrays are used to store multiple values in a single variable, instead of declaring separate
variables for each value.
String[] cars;
We have now declared a variable that holds an array of strings. To insert values to it, we can use
an array literal - place the values in a comma-separated list, inside curly braces:
Example
Note: Array indexes start with 0: [0] is the first element. [1] is the second element, etc.
Example
cars[0] = "Opel";
Example
Array Length
To find out how many elements an array has, use the length property:
Example
String[] cars = {"Volvo", "BMW", "Ford", "Mazda"};
[Link]([Link]);
// Outputs 4
Example
Syntax
The following example outputs all elements in the cars array, using a "for-each" loop:
Example
The example above can be read like this: for each String element (called i - as in index) in
cars, print out the value of i.
If you compare the for loop and for-each loop, you will see that the for-each method is easier
to write, it does not require a counter (using the length property), and it is more readable.
Multidimensional Arrays
A multidimensional array is an array containing one or more arrays.
To create a two-dimensional array, add each array within its own set of curly braces:
Example
To access the elements of the myNumbers array, specify two indexes: one for the array, and one
for the element inside that array. This example accesses the third element (2) in the second array
(1) of myNumbers:
Example
We can also use a for loop inside another for loop to get the elements of a two-dimensional
array (we still have to point to the two indexes):
Example
Java Exceptions
When executing Java code, different errors can occur: coding errors made by the programmer,
errors due to wrong input, or other unforeseeable things.
When an error occurs, Java will normally stop and generate an error message. The technical term
for this is: Java will throw an exception (throw an error).
The catch statement allows you to define a block of code to be executed, if an error occurs in
the try block.
Syntax
try {
// Block of code to try
}
catch(Exception e) {
// Block of code to handle errors
}
If an error occurs, we can use try...catch to catch the error and execute some code to handle
it:
Example
Finally
The finally statement lets you execute code, after try...catch, regardless of the result:
Example
The throw statement is used together with an exception type. There are many exception types
available in Java: ArithmeticException, FileNotFoundException,
ArrayIndexOutOfBoundsException, SecurityException, etc.
The exception type is often used together with a custom method. Don't worry if you don't
understand the example below, you will learn more about methods in the next chapter:
Example
Throw an exception if age is below 18 (print "Access denied"). If age is 18 or older, print
"Access granted":
Example
checkAge(20);
Java Methods
Methods are used to perform certain actions, and they are also known as functions.
Why use methods? To reuse code: define the code once, and use it many times.
Create a Method
A method must be declared within a class. It is defined with the name of the method, followed by
parentheses (). Java provides some pre-defined methods, such as [Link](), but
you can also create your own methods to perform certain actions:
Example
Example Explained
Call a Method
To call a method in Java, write the method's name followed by two parentheses () and a
semicolon;
In the following example, myMethod() is used to print a text (the action), when it is called:
Example
Example
Method Parameters
Information can be passed to functions as parameter. Parameters act as variables inside the
method.
Parameters are specified after the method name, inside the parentheses. You can add as many
parameters as you want, just separate them with a comma.
The following example has a method that takes a String called fname as parameter. When the
method is called, we pass along a first name, which is used inside the method to print the full
name:
Example
Return Values
The void keyword, used in the examples above, indicates that the method should not return a
value. If you want the method to return a value, you can use a primitive data type (such as int,
char, etc.) instead of void, and use the return keyword inside the method:
Example
Example
Example
Example
Everything in Java is associated with classes and objects, along with its attributes and methods.
For example: in real life, a car is an object. The car has attributes, such as weight and color, and
methods, such as drive and brake.
Create a Class
To create a class, use the keyword class:
[Link]
Remember from the Java Syntax chapter that a class should always start with an uppercase first
letter, and that the name of the java file should match the class name.
Create an Object
In Java, an object is created from a class. We have already created the class named MyClass, so
now we can use this to create objects.
To create an object of MyClass, specify the class name, followed by the object name, and use the
keyword new:
Example
Multiple Objects
You can create multiple objects of one class:
Example
[Link]
[Link]
[Link]
public class MyClass {
int x = 5;
}
[Link]
class OtherClass {
public static void main(String[] args) {
MyClass myObj = new MyClass();
[Link](myObj.x);
}
}
Example
Accessing Attributes
You can access attributes by creating an object of the class, and by using the dot syntax (.):
The following example will create an object of the MyClass class, with the name myObj. We use
the x attribute on the object to print its value:
Example
Modify Attributes
You can also modify attribute values:
Example
Example
If you don't want the ability to override existing values, declare the attribute as final:
Example
Multiple Objects
If you create multiple objects of one class, you can change the attribute values in one object,
without affecting the attribute values in the other:
Example
Multiple Attributes
You can specify as many attributes as you want:
Example
The next chapter will teach you how to create class methods and how to access them with
objects.
Example
myMethod() prints a text (the action), when it is called. To call a method, write the method's
name followed by two parentheses () and a semicolon;
Example
Static or Public
You will often see Java programs that have either static or public attributes and methods.
In the example above, we created a static method, which means that it can be accessed without
creating an object of the class, unlike public, which can only be accessed by objects:
Example
// Public method
public void myPublicMethod() {
[Link]("Public methods must be called by creating objects");
}
// Main method
public static void main(String[] args) {
myStaticMethod(); // Call the static method
// myPublicMethod(); This would compile an error
Note: You will learn more about these keywords (called modifiers) in the Java Modifiers
chapter.
Access Methods With an Object
Example
Create a Car object named myCar. Call the fullThrottle() and speed() methods on the myCar
object, and run the program:
Example explained
3) The fullThrottle() method and the speed() method will print out some text, when they are
called.
4) The speed() method accepts an int parameter called maxSpeed - we will use this in 8).
5) In order to use the Car class and its methods, we need to create an object of the Car Class.
6) Then, go to the main() method, which you know by now is a built-in Java method that runs
your program (any code inside main is executed).
7) By using the new keyword we created a Car object with the name myCar.
8) Then, we call the fullThrottle() and speed() methods on the myCar object, and run the
program using the name of the object (myCar), followed by a dot (.), followed by the name of
the method (fullThrottle(); and speed(200);). Notice that we add an int parameter of 200
inside the speed() method.
Remember that..
The dot (.) is used to access the object's attributes and methods.
To call a method in Java, write the method name followed by a set of parentheses (), followed by
a semicolon (;).
Remember that the name of the java file should match the class name. In this example, we have
created two files in the same directory:
[Link]
[Link]
[Link]
public class Car {
public void fullThrottle() {
[Link]("The car is going as fast as it can!");
}
[Link]
class OtherClass {
public static void main(String[] args) {
Car myCar = new Car(); // Create a myCar object
[Link](); // Call the fullThrottle() method
[Link](200); // Call the speed() method
}
}
Java Constructors
Java Constructors
A constructor in Java is a special method that is used to initialize objects. The constructor is
called when an object of a class is created. It can be used to set initial values for object attributes:
Example
Create a constructor:
// Outputs 5
Note that the constructor name must match the class name, and it cannot have a return type
(like void).
Also note that the constructor is called when the object is created.
All classes have constructors by default: if you do not create a class constructor yourself, Java
creates one for you. However, then you are not able to set initial values for object attributes.
Constructor Parameters
Constructors can also take parameters, which is used to initialize attributes.
The following example adds an int y parameter to the constructor. Inside the constructor we set
x to y (x=y). When we call the constructor, we pass a parameter to the constructor (5), which will
set the value of x to 5:
Example
public MyClass(int y) {
x = y;
}
// Outputs 5
Example
Java Modifiers
Modifiers
By now, you are quite familiar with the public keyword that appears in almost all of our
examples:
The public keyword is an access modifier, meaning that it is used to set the access level for
classes, attributes, methods and constructors.
Access Modifiers
For classes, you can use either public or default:
Modifier Description Try it
The class is only accessible by classes in the same package. This is used when you
default don't specify a modifier. You will learn more about packages in the Packages
chapter
For attributes, methods and constructors, you can use the one of the following:
The code is only accessible in the same package. This is used when you don't
default
specify a modifier. You will learn more about packages in the Packages chapter
The code is accessible in the same package and subclasses. You will learn more
protected
about subclasses and superclasses in the Inheritance chapter
Non-Access Modifiers
For classes, you can use either final or abstract:
The class cannot be inherited by other classes (You will learn more
final
about inheritance in the Inheritance chapter)
The class cannot be used to create objects (To access an abstract class, it
abstract must be inherited from another class. You will learn more about
inheritance in the Inheritance chapter)
For attributes and methods, you can use the one of the following:
Modifier Description
static Attributes and methods belongs to the class, rather than an object
Can only be used in an abstract class, and can only be used on methods. The
method does not have a body, for example abstract void run();. The body is
abstract
provided by the subclass (inherited from). You will learn more about inheritance in
the Inheritance chapter
transient Attributes and methods are skipped when serializing the object containing them
The value of an attribute is not cached thread-locally, and is always read from the
volatile
"main memory"
Final
If you don't want the ability to override existing attribute values, declare attributes as final:
Example
Static
A static method means that it can be accessed without creating an object of the class, unlike
public:
Example
An example to demonstrate the differences between static and public methods:
// Public method
public void myPublicMethod() {
[Link]("Public methods must be called by creating objects");
}
// Main method
public static void main(String[ ] args) {
myStaticMethod(); // Call the static method
// myPublicMethod(); This would output an error
Abstract
An abstract method belongs to an abstract class, and it does not have a body. The body is
provided by the subclass:
Example
Java Encapsulation
Encapsulation
The meaning of Encapsulation, is to make sure that "sensitive" data is hidden from users. To
achieve this, you must:
declare class variables/attributes as private (only accessible within the same class)
provide public setter and getter methods to access and update the value of a private variable
The get method returns the variable value, and the set method sets the value.
Syntax for both is that they start with either get or set, followed by the name of the variable,
with the first letter in upper case:
Example
// Getter
public String getName() {
return name;
}
// Setter
public void setName(String newName) {
[Link] = newName;
}
}
Example explained
The set method takes a parameter (newName) and assigns it to the name variable. The this
keyword is used to refer to the current object.
However, as the name variable is declared as private, we cannot access it from outside this
class:
Example
public class MyClass {
public static void main(String[] args) {
Person myObj = new Person();
[Link] = "John"; // error
[Link]([Link]); // error
}
}
If the variable was declared as public, we would expect the following output:
John
Instead, we use the getName() and setName() methods to acccess and update the variable:
Example
// Outputs "John"
Why Encapsulation?
Better control of class attributes and methods
Class variables can be made read-only (if you omit the set method), or write-only (if you omit
the get method)
Flexible: the programmer can change one part of the code without affecting other parts
Increased security of data
Java Packages
Built-in Packages
The Java API is a library of prewritten classes, that are free to use, included in the Java
Development Environment.
The library contains components for managing input, database programming, and much much
more. The complete list can be found at Oracles website:
[Link]
The library is divided into packages and classes. Meaning you can either import a single class
(along with its methods and attributes), or a whole package that contain all the classes that
belong to the specified package.
To use a class or a package from the library, you need to use the import keyword:
Syntax
Example
import [Link];
In the example above, [Link] is a package, while Scanner is a class of the [Link]
package.
To use the Scanner class, create an object of the class and use any of the available methods
found in the Scanner class documentation. In our example, we will use the nextLine() method,
which is used to read a complete line:
Example
import [Link];
class MyClass {
public static void main(String[] args) {
Scanner myObj = new Scanner([Link]);
[Link]("Enter username");
Import a Package
There are many packages to choose from. In the previous example, we used the Scanner class
from the [Link] package. This package also contains date and time facilities, random-
number generator and other utility classes.
To import a whole package, end the sentence with an asterisk sign (*). The following example
will import ALL the classes in the [Link] package:
Example
import [Link].*;
User-defined Packages
To create your own package, you need to understand that Java use a file system directory to store
them. Just like folders on your computer:
Example
└── root
└── mypack
└── [Link]
[Link]
package mypack;
class MyPackageClass {
public static void main(String[] args) {
[Link]("This is my package!");
}
}
The -d keyword specifies the destination for where to save the class file. You can use any
directory name, like c:/user (windows), or, if you want to keep the package within the same
directory, you can use the dot sign ".", like in the example above.
Note: The package name should be written in lower case to avoid conflict with class names.
When we compiled the package in the example above, a new folder was created, called
"mypack".
This is my package!
Java Inheritance
In the example below, the Car class (subclass) inherits the attributes and methods from the
Vehicle class (superclass):
Example
class Vehicle {
protected String brand = "Ford"; // Vehicle attribute
public void honk() { // Vehicle method
[Link]("Tuut, tuut!");
}
}
// Call the honk() method (from the Vehicle class) on the myCar object
[Link]();
// Display the value of the brand attribute (from the Vehicle class) and the value of the modelName
from the Car class
[Link]([Link] + " " + [Link]);
}
}
We set the brand attribute in Vehicle to a protected access modifier. If it was set to private,
the Car class would not be able to access it.
- It is useful for code reusability: reuse attributes and methods of an existing class when you
create a new class.
Java Polymorphism
Java Polymorphism
Polymorphism means "many forms", and it occurs when we have many classes that are related to
each other by inheritance.
Like we specified in the previous chapter; Inheritance lets us inherit attributes and methods
from another class. Polymorphism uses those methods to perform different tasks. This allows us
to perform a single action in different ways.
For example, think of a superclass called Animal that has a method called animalSound().
Subclasses of Animals could be Pigs, Cats, Dogs, Birds - And they also have their own
implementation of an animal sound (the pig oinks, and the cat meows, etc.):
Example
class Animal {
public void animalSound() {
[Link]("The animal makes a sound");
}
}
Remember from the Inheritance chapter that we use the extends keyword to inherit from a class.
Now we can create Pig and Dog objects and call the animalSound() method on both of them:
Example
class Animal {
public void animalSound() {
[Link]("The animal makes a sound");
}
}
class MyMainClass {
public static void main(String[] args) {
Animal myAnimal = new Animal(); // Create a Animal object
Animal myPig = new Pig(); // Create a Pig object
Animal myDog = new Dog(); // Create a Dog object
[Link]();
[Link]();
[Link]();
}
}
- It is useful for code reusability: reuse attributes and methods of an existing class when you
create a new class.
Java Inner Classes
To access the inner class, create an object of the outer class, and then create an object of the
inner class:
Example
class OuterClass {
int x = 10;
class InnerClass {
int y = 5;
}
}
// Outputs 15 (5 + 10)
Example
class OuterClass {
int x = 10;
If you try to access a private inner class from an outside class (MyMainClass), an error occurs:
Example
class OuterClass {
int x = 10;
// Outputs 5
Note: just like static attributes and methods, a static inner class does not have access to
members of the outer class.
Example
class OuterClass {
int x = 10;
class InnerClass {
public int myInnerMethod() {
return x;
}
}
}
// Outputs 10
Java Abstraction
The abstract keyword is a non-access modifier, used for classes and methods:
Abstract class: is a restricted class that cannot be used to create objects (to access it, it must be
inherited from another class).
Abstract method: can only be used in an abstract class, and it does not have a body. The body is
provided by the subclass (inherited from).
From the example above, it is not possible to create an object of the Animal class:
To access the abstract class, it must be inherited from another class. Let's convert the Animal
class we used in the Polymorphism chapter to an abstract class:
Remember from the Inheritance chapter that we use the extends keyword to inherit from a class.
Example
// Abstract class
abstract class Animal {
// Abstract method (does not have a body)
public abstract void animalSound();
// Regular method
public void sleep() {
[Link]("Zzz");
}
}
class MyMainClass {
public static void main(String[] args) {
Pig myPig = new Pig(); // Create a Pig object
[Link]();
[Link]();
}
}
To achieve security - hide certain details and only show the important details of an object.
Note: Abstraction can also be achieved with Interfaces, which you will learn more about in the
next chapter.
Java Interface
Java Interface
Another way to achieve abstraction in Java, is with interfaces.
An interface is a completely "abstract class" that is used to group related methods with empty
bodies:
Example
// interface
interface Animal {
public void animalSound(); // interface method (does not have a body)
public void run(); // interface method (does not have a body)
}
To access the interface methods, the interface must be "implemented" (kinda like inherited) by
another class with the implements keyword (instead of extends). The body of the interface
method is provided by the "implement" class:
Example
// Interface
interface Animal {
public void animalSound(); // interface method (does not have a body)
public void sleep(); // interface method (does not have a body)
}
class MyMainClass {
public static void main(String[] args) {
Pig myPig = new Pig(); // Create a Pig object
[Link]();
[Link]();
}
}
Notes on Interfaces:
Like abstract classes, interfaces cannot be used to create objects (in the example above, it is not
possible to create an "Animal" object in the MyMainClass)
Interface methods do not have a body - the body is provided by the "implement" class
On implementation of an interface, you must override all of its methods
Interface methods are by default abstract and public
Interface attributes are by default public, static and final
An interface cannot contain a constructor (as it cannot be used to create objects)
1) To achieve security - hide certain details and only show the important details of an object
(interface).
2) Java does not support "multiple inheritance" (a class can only inherit from one superclass).
However, it can be achieved with interfaces, because the class can implement multiple
interfaces. Note: To implement multiple interfaces, separate them with a comma (see example
below).
Multiple Interfaces
To implement multiple interfaces, separate them with a comma:
Example
interface FirstInterface {
public void myMethod(); // interface method
}
interface SecondInterface {
public void myOtherMethod(); // interface method
}
class MyMainClass {
public static void main(String[] args) {
DemoClass myObj = new DemoClass();
[Link]();
[Link]();
}
}
Java Enums
Java Enums
An enum is a special "class" that represents a group of constants (unchangeable variables, like
final variables).
To create an enum, use the enum keyword (instead of class or interface), and separate the
constants with a comma. Note that they should be in uppercase letters:
Example
enum Level {
LOW,
MEDIUM,
HIGH
}
Example
public class MyClass {
enum Level {
LOW,
MEDIUM,
HIGH
}
MEDIUM
Example
enum Level {
LOW,
MEDIUM,
HIGH
}
switch(myVar) {
case LOW:
[Link]("Low level");
break;
case MEDIUM:
[Link]("Medium level");
break;
case HIGH:
[Link]("High level");
break;
}
}
}
Medium level
Example
LOW
MEDIUM
HIGH
An enum can, just like a class, have attributes and methods. The only difference is that enum
constants are public, static and final (unchangeable - cannot be overridden).
An enum cannot be used to create objects, and it cannot extend other classes (but it can
implement interfaces).
Use enums when you have values that you know aren't going to change, like month days, days,
colors, deck of cards, etc.
To use the Scanner class, create an object of the class and use any of the available methods
found in the Scanner class documentation. In our example, we will use the nextLine() method,
which is used to read Strings:
Example
class MyClass {
public static void main(String[] args) {
Scanner myObj = new Scanner([Link]); // Create a Scanner object
[Link]("Enter username");
Input Types
In the example above, we used the nextLine() method, which is used to read Strings. To read
other types, look at the table below:
Method Description
Example
import [Link];
class MyClass {
public static void main(String[] args) {
Scanner myObj = new Scanner([Link]);
// String input
String name = [Link]();
// Numerical input
int age = [Link]();
double salary = [Link]();
Java Dates
Java does not have a built-in Date class, but we can import the [Link] package to work with
the date and time API. The package includes many date and time classes. For example:
Class Description
Example
2019-09-17
Example
import [Link]; // import the LocalTime class
[Link].741864
Example
2019-09-17T[Link].741005
The ofPattern() method accepts all sorts of values, if you want to display the date and time in
a different format. For example:
yyyy-MM-dd "1988-09-29"
dd/MM/yyyy "29/09/1988"
dd-MMM-yyyy "29-Sep-1988"
Java ArrayList
Java ArrayList
The ArrayList class is a resizable array, which can be found in the [Link] package.
The difference between a built-in array and an ArrayList in Java, is that the size of an array
cannot be modified (if you want to add or remove elements to/from an array, you have to create a
new one). While elements can be added and removed from an ArrayList whenever you want.
The syntax is also slightly different:
Example
If you don't know what a package is, read our Java Packages Tutorial.
Add Items
The ArrayList class has many useful methods. For example, to add elements to the ArrayList,
use the add() method:
Example
import [Link];
Access an Item
To access an element in the ArrayList, use the get() method and refer to the index number:
Example
[Link](0);
Remember: Array indexes start with 0: [0] is the first element. [1] is the second element, etc.
Change an Item
To modify an element, use the set() method and refer to the index number:
Example
[Link](0, "Opel");
Remove an Item
To remove an element, use the remove() method and refer to the index number:
Example
[Link](0);
To remove all the elements in the ArrayList, use the clear() method:
Example
[Link]();
ArrayList Size
To find out how many elements an ArrayList have, use the size method:
Example
[Link]();
Example
You can also loop through an ArrayList with the for-each loop:
Example
Other Types
Elements in an ArrayList are actually objects. In the examples above, we created elements
(objects) of type "String". Remember that a String in Java is an object (not a primitive type). To
use other types, such as int, you must specify an equivalent wrapper class: Integer. For other
primitive types, use: Boolean for boolean, Character for char, Double for double, etc:
Example
import [Link];
Sort an ArrayList
Another useful class in the [Link] package is the Collections class, which include the
sort() method for sorting lists alphabetically or numerically:
Example
Sort an ArrayList of Strings:
import [Link];
import [Link]; // Import the Collections class
Example
import [Link];
import [Link]; // Import the Collections class
Java HashMap
Java HashMap
You learned from the previous chapter, that Arrays store items as an ordered collection, and you
have to access them with an index number (int type). A HashMap however, store items in
"key/value" pairs, and you can access them by an index of another type (e.g. a String).
One object is used as a key (index) to another object (value). It can store different types: String
keys and Integer values, or the same type, like: String keys and String values:
Example
Create a HashMap object called capitalCities that will store String keys and String values:
Add Items
The HashMap class has many useful methods. For example, to add items to it, use the put()
method:
Example
// Import the HashMap class
import [Link];
Access an Item
To access a value in the HashMap, use the get() method and refer to its key:
Example
[Link]("England");
Remove an Item
To remove an item, use the remove() method and refer to the key:
Example
[Link]("England");
Example
[Link]();
HashMap Size
To find out how many items there are, use the size method:
Example
[Link]();
Note: Use the keySet() method if you only want the keys, and use the values() method if you
only want the values:
Example
// Print keys
for (String i : [Link]()) {
[Link](i);
}
Example
// Print values
for (String i : [Link]()) {
[Link](i);
}
Example
Other Types
Keys and values in a HashMap are actually objects. In the examples above, we used objects of
type "String". Remember that a String in Java is an object (not a primitive type). To use other
types, such as int, you must specify an equivalent wrapper class: Integer. For other primitive
types, use: Boolean for boolean, Character for char, Double for double, etc:
Example
Create a HashMap object called people that will store String keys and Integer values:
The table below shows the primitive type and the equivalent wrapper class:
Sometimes you must use wrapper classes, for example when working with Collection objects,
such as ArrayList, where primitive types cannot be used (the list can only store objects):
Example
Example
Since you're now working with objects, you can use certain methods to get information about the
specific object.
For example, the following methods are used to get the value associated with the corresponding
wrapper object: intValue(), byteValue(), shortValue(), longValue(), floatValue(),
doubleValue(), charValue(), booleanValue().
This example will output the same result as the example above:
Example
Another useful method is the toString() method, which is used to convert wrapper objects to
strings.
In the following example, we convert an Integer to a String, and use the length() method of
the String class to output the length of the "string":
Example
Java Files
The File class from the [Link] package, allows us to work with files.
To use the File class, create an object of the class, and specify the filename or directory name:
Example
The File class has many useful methods for creating and getting information about files. For
example:
If you don't know what a package is, read our Java Packages Tutorial.
Create a File
Use the createNewFile() method to create a file. This method returns a boolean value: true if
the file was successfully created, and false if the file already exists. Note that the method is
enclosed in a try...catch block. This is necessary because it throws an IOException if an
error occurs (if the file cannot be created for some reason):
Example
To create a file in a specific directory (requires permission), specify the path of the file and use
double backslashes to escape the "\" character (for Windows). On Mac and Linux you can just
write the path, like: /Users/name/[Link]
Example
Example
import [Link];
Write To a File
In the following example, we use the FileWriter class together with its write() method to
write some text to the file we created in the example above. Note that when you are done writing
to the file, you should close it with the close() method:
Example
Read a File
In the following example, we use the Scanner class to read the contents of the text file we
created in the example above:
Example
Note: There are many available classes in the Java API that can be used to read and write files in
Java: FileReader, BufferedReader, Files, Scanner, FileInputStream, FileWriter,
BufferedWriter, FileOutputStream, etc. Which one to use depends on the Java version
you're working with and whether you need to read bytes or characters, and the size of the
file/lines etc.
Java Keywords
Keyword Description
abstract A non-access modifier. Used for classes and methods: An abstract class cannot be
used to create objects (to access it, it must be inherited from another class). An
abstract method can only be used in an abstract class, and it does not have a body.
The body is provided by the subclass (inherited from)
boolean A data type that can only store true and false values
byte A data type that can store whole numbers from -128 and 127
double A data type that can store whole numbers from 1.7e−308 to 1.7e+038
extends Extends a class (indicates that a class is inherited from another class)
A non-access modifier used for classes, attributes and methods, which makes them
final
non-changeable (impossible to inherit or override)
Used with exceptions, a block of code that will be executed no matter if there is an
finally
exception or not
float A data type that can store whole numbers from 3.4e−038 to 3.4e+038
int A data type that can store whole numbers from -2147483648 to 2147483647
interface Used to declare a special type of class that only contains abstract methods
Specifies that a method is not implemented in the same Java source file (but in
native
another language)
An access modifier used for attributes, methods and constructors, making them
private
only accessible within the declared class
An access modifier used for attributes, methods and constructors, making them
protected
accessible in the same package and subclasses
An access modifier used for classes, attributes, methods and constructors, making
public
them accessible by any other class
Finished the execution of a method, and can be used to return a value from a
return
method
short A data type that can store whole numbers from -32768 to 32767
Indicates that an attribute is not cached thread-locally, and is always read from the
volatile
"main memory"
Note: true, false, and null are not keywords, but they are literals and reserved words that
cannot be used as identifiers.
The Java Math class has many methods that allows you to perform mathematical tasks on
numbers.
Java Examples
Java Syntax
Java Comments
Java Variables
Java Strings
Java Math
Java Booleans
Java Switch
Java Loops
Java Arrays
Java Methods
Java Encapsulation
Java Packages
Java Inheritance
Java Enums
Java Dates
Java ArrayList
Java HashMap
Java Wrapper Classes
Java Files
Java Exercises
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