Stride is a free and open-source
cross-platform C# game engine.
It is fit for both 2D and 3D games, as well as any other interactive content
running on desktop and VR.
Stride takes care of most of the low-level game logic for you, and while the engine is fairly modular, you may prefer having full control over those bits of your engine. If that's the case, have a look at Silk.NET! Silk.NET is a powerful set of bindings supported by the .NET Foundation for multimedia applications.
In this blog post, we will focus on how the new SDSL parser has been implemented through writing a prototype expression parser as an example. We will see how this can be possible without sacrificing performance and allocating the least amount of memory possible. And finally see how this improved on the current shader parser system in Stride.
Stride 4.3 brings .NET 10 and C# 14, Bepu Physics, Vulkan compute shaders, custom assets, cross-platform build strides, mesh buffer helpers, Rider/VSCode support, and performance and stability fixes.
Distant Worlds 2, the sequel to the acclaimed 4X strategy game Distant Worlds: Universe, was developed by Code Force and published by Slitherine. In this blog post, the developers answer key questions from the Stride community, offering insights into their experience using the Stride engine to bring their ambitious galaxy-spanning strategy game to life.
Thanks to our featured sponsors for supporting Stride and empowering creators with the resources they need to bring their visions to life.