About

I am a passionate informatics graduate, currently pursuing a master's degree in "Digital Media - Computational Intelligence," with a strong grasp of fundamentals in Machine Learning, Computer Vision, and Computer Graphics. Proficient with Python and the related Machine Learning frameworks, as well as with game engines. Experience with Machine learning libraries like PyTorch and Scikit-Learn.

Experience

Education

Languages

Recent Work

Master's Thesis (Not yet published)

Application of an image-to-image translation method in real-time for achieving real-world realism.

Squid Games in Unreal Engine 5

Recreation of two of the most famous games of the Netflix series "Squid Game" in UE5 (119.000+ views).

Unreal Engine 5 Advanced Locomotion V4 Soldier

An extension for the Advanced Locomotion V4 package for a soldier character (12.000+ views).

Unreal Engine 5 Particle Simulation

From scrach implementation of various particle systems in Unreal Engine 5.

Deep Aim Assistant

A generic aim assistant application that employs AI (Object Detection) to automatically detect and aim objects in real-time applications without interfering with the actual executable or files of the target application.

KPCA Plus LDA

CKFD algorithm (KPCA Plus LDA) as described in the section 4.3 of the paper KPCA Plus LDA: A Complete Kernel Fisher Discriminant Framework for Feature Extraction Recognition.

Unsupervised Image Retrieval

Image Retrieval through Unsupervised Hypergraph-Based Manifold Ranking as described in the paper Multimedia Retrieval through Unsupervised Hypergraph-based Manifold Ranking.

Volunteering

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