Master's Thesis (Not yet published)
Application of an image-to-image translation method in real-time for achieving real-world realism.
I am a passionate informatics graduate, currently pursuing a master's degree in "Digital Media - Computational Intelligence," with a strong grasp of fundamentals in Machine Learning, Computer Vision, and Computer Graphics. Proficient with Python and the related Machine Learning frameworks, as well as with game engines. Experience with Machine learning libraries like PyTorch and Scikit-Learn.
Onset, Serres, Greece
Year: July 2021 - October 2021
University of Piraeus, Piraeus, Greece
Year: 2017 - 2021
Direction: Technology of Software and Intelligent Systems
Thesis: Multiplayer video game development using Unreal Engine 4 game engine (Supervisor Prof. Panagiotopoulos Themistoklis, grade: 10/10)
Core Subjects: Artificial Intelligence,Intelligent Agents, Virual
Reality,Pattern Recognition,Image Analysis,Data Mining,Speech
and Audio Processing,Signals and Systems,Bioinformatics.
Grade: 8.88/10.0
Aristotle University of Thessaloniki, Thessaloniki, Greece
Year: 2022 - 2024
Core Courses: Deep Learning and Multimedia Information Analysis, Computational Intelligence - Statistical Learning, Games & Artificial Intelligence, Virtual Reality, and Language Technology.
Grade: 9.35/10.0
Application of an image-to-image translation method in real-time for achieving real-world realism.
Recreation of two of the most famous games of the Netflix series "Squid Game" in UE5 (119.000+ views).
An extension for the Advanced Locomotion V4 package for a soldier character (12.000+ views).
From scrach implementation of various particle systems in Unreal Engine 5.
A generic aim assistant application that employs AI (Object Detection) to automatically detect and aim objects in real-time applications without interfering with the actual executable or files of the target application.
CKFD algorithm (KPCA Plus LDA) as described in the section 4.3 of the paper KPCA Plus LDA: A Complete Kernel Fisher Discriminant Framework for Feature Extraction Recognition.
Image Retrieval through Unsupervised Hypergraph-Based Manifold Ranking as described in the paper Multimedia Retrieval through Unsupervised Hypergraph-based Manifold Ranking.
Tom's Hardware
Year: 2019 - Present
752+ Messages, 195+ Solutions.