International Summer School on AI and Games 2026
The 8th International Summer School on Artificial Intelligence and Games will be held in Leiden, The Netherlands, 15-19 June 2026!
Join the leading global event dedicated to the intersection of AI and games! This summer school provides an intensive learning experience covering cutting-edge AI techniques in game playing, content generation, and player modelling delivered by leading experts from the games industry. This summer school offers an unparalleled deep dive into AI and Machine Learning for games. Whether you’re a student, researcher, or industry professional, this is your chance to explore the future of AI in gaming with world-class experts.
Designed for game developers, designers, programmers, and AI researchers, the program combines theoretical foundations with practical applications, including expert-led talks and tutorials and a Game AI Jam to apply your new skills.
Testimonials from Our Past Speakers & Participants
Who should attend?
The Summer School is aimed at Graduate Students in Computer Science, Artificial Intelligence, Games, HCI, and Computational Intelligence; Game Developers, Designers, and Programmers; and AI Researchers interested in applying AI to games.
What to Expect?
Engaging Lectures – Gain insights into the latest research and developments in AI for games, from reinforcement learning to generative AI.
Hands-on Workshops – Participate in interactive sessions where you will apply AI techniques to real-world gaming problems, guided by leading experts.
Networking Opportunities – Connect with peers, researchers, and industry professionals, forging relationships that could lead to future collaborations.
Game AI Jam – Put your knowledge into action by collaborating on creative AI-driven game projects in an exciting challenge.
Meet the Experts
The summer school is led by Georgios N. Yannakakis and Julian Togelius, co-authors of Artificial Intelligence and Games, the first comprehensive textbook on AI applications in gaming. They are joined by guest lecturers from the game industry, bringing diverse perspectives and cutting-edge insights into AI-driven game development.
Partners this Year
More partners will be announced soon...
Past Partners
Main Organizers
Georgios N. Yannakakis
Professor | IDG, University of Malta
Co-Founder | humanfeedback.ai
Julian Togelius
Professor | NYU Tandon
Advisory Board | Unity
Julian Togelius (julian.togelius.com) is a Professor at the Department of Computer Science and Engineering at the New York University Tandon School of Engineering and an Advisory board member at Unity. Previously, he was an Associate Professor at the Center for Computer Games Research, IT University of Copenhagen and among the founders of the procedural content generation research field. Togelius has introduced core procedural generation paradigms and frameworks for game content such as the Experience-driven Procedural Content Generation (EDPCG) framework and the Search-based Procedural Content Generation (SBPCG) paradigm which define two of the leading research trends within procedural content generation. EDPCG couples player experience modelling and procedural content generation so that game content is generated in a personalised manner for affecting the experience of the player and SBPCG offers a taxonomy for the generation of game content through search. He co-edited the first book on Procedural Content Generation in Games. Togelius' research has appeared in respected international media such as New Scientist, and Le Monde. He is the co-author of the Artificial Intelligence and Games Textbook. Julian is an IEEE Fellow.
David Melhart
Assistant Professor | SDU Metaverse Lab
Co-Founder | humanfeedback.ai
Guest Speakers
Wes Kerr
Head of Technology Research | Riot Games
Wesley Kerr is the Head of Technology Research at Riot Games, where he leads the company’s long-term AI strategy across Game AI, Next-Generation AI Games, and Foundational Models. He founded Riot’s first AI research center, advancing agents that learn to play games and forging collaborations with academia and industry. His current research spans embodied agents, reinforcement learning, and large language models, with projects like bots for first-person shooters and next-generation AI gameplay. Wesley holds a PhD in Computer Science from the University of Arizona and previously worked at Google Research on game search and discovery.
Haiyan Zhang
General Manager & Partner, Gaming AI | Microsoft
Haiyan Zhang is a designer, engineer and maker of things. Haiyan is General Manager & Partner, Gaming AI at Xbox, heading up Science efforts for Xbox platform’s consumer facing AI experiences, such as the Gaming Copilot. She was formerly Chief of Staff to the CEO of Microsoft Gaming from 2020 to 2022. And was Senior Director of Innovation at Microsoft Research Cambridge and Technical Advisor to Lab Director, Christopher Bishop. She has also served as an inventor and TV host on the BBC series, Big Life Fix, inventing cutting-edge technology in support of people and communities in need. She has worked with leading video game makers on research and ideas for new play experiences. Clients have included Mattel, Electronic Arts, HBO, Citibank, France Telecom, Alcatel, Cisco, and AT&T.
Stefán Freyr Guðmundsson
Director of Data, Analytics, and AI | CCP Games
Stefan is Director of Data, Analytics, and AI at CCP Games, where he leads the teams behind the data platforms, analytics capabilities, and applied AI efforts. With a background in mathematics and AI in games, he has spent more than a decade developing practical data and AI products, including player-modelling systems at King, data and AI solutions at Sidekick Health, and QA and player bots at modl.ai.
Ahmad Azadvar
Research Craft & Tools Lead | Activision Publishing
Dafni Antotsiou
Senior Machine Learning Engineer | Sony Interactive Entertainment
Carlos Celemin
Senior Machine Learning Engineer | Sony Interactive Entertainment
Konrad Tollmar
Head of Research | SEED & Research Director | Electronic Arts
Dr. Konrad Tollmar is the Head of Research at SEED and Research Director at Electronic Arts. My interest is focused on innovative AI for interactive entertainment, encompassing computer vision, machine learning, computer graphics, and perception-based human-computer interfaces. Before EA, I was an Associate Professor at KTH, visiting Professor at TUB Telekom Innovation Laboratories: T-Labs, Associate Professor at Ingvar Kamprad Design Centre – Lund University, Research Scientist at MIT CSAIL, and Postdoc at MIT AI-Lab.
Jack Parker-Holder
Research Scientist | Google DeepMind
Jack is Research Scientist at Google DeepMind in the Open-Endedness Team and an Honorary Lecturer at University College London, where he is part of UCL DARK. He is interested in training world models from Internet scale data, providing unlimited training environments for embodied AGI.
Before joining Google DeepMind Jack was a DPhil student at St Peter's College, Oxford, where he was part of the Machine Learning Research Group, advised by Stephen Roberts.
Lizaveta Sakalova
Backend Engineer | Wargaming
Lizaveta Sakalova is a Backend Engineer at Wargaming working on AI Products for gameplay agents in the World of Tanks ecosystem. Her focus is on building and maintaining data pipelines that support the full machine learning lifecycle, from data ingestion and preprocessing to serving data for real-time inference. She works on preparing, validating, and versioning datasets for model training, as well as designing robust backend architectures that integrate AI components into production systems. A key part of her work involves automating data pipelines and delivering ready-to-use, well-tested solutions, with an emphasis on test coverage and reliability of data workflows and services.
Vladimir Ciric
Machine Learning Engineer | Wargaming
Vladimir Ciric is a Machine Learning Engineer at Wargaming working on applied AI for gameplay agents in the World of Tanks ecosystem. His work focuses on objective-driven agent behavior: selecting and prioritizing targets based on the active game mode, and routing agents to those objectives under real-time constraints. He is interested in combining optimization and planning methods with learning-based components to make agent behavior robust and human-like.
Piero Molino
CEO and co-founder | Studio Atletico
Piero Molino, PhD is CEO and co-founder of Studio Atelico, building on-device generative AI video games and technology. He has 15+ years of experience in AI, spanning research and production systems in machine learning, NLP, reinforcement learning, and computer vision. He previously co-founded Predibase (acquired by Rubrik in 2025) and was a founding member of Uber AI, where he worked on dialogue systems, recommender systems, and large-scale deployed ML. He is also the creator of Ludwig, a Linux Foundation–backed open-source deep learning framework.
Bhanu Arya
Senior Software Engineer | Arm
Bhanu Arya is a Senior Software Engineer at Arm with over 10 years of experience building and deploying end-to-end AI systems across cloud and edge environments. As part of Arm’s Developer Advocacy team, he builds AI-driven use cases that help developers unlock the full potential of Arm technology, while championing the developer voice within Arm to ensure real-world feedback shapes better AI tools, platforms, and developer experiences. He is passionate about advancing language models, improving inference efficiency, and sharing practical technical knowledge with the developer community.
Srikanth Cherla
AI Engineer | Unity
Srikanth Cherla is an engineer on Unity’s AI Assistant product. He holds a doctorate in Computer Science (with a focus on AI for Music Generation) from City, St. George’s University of London. Over his nearly two decades of involvement with AI R&D, he has created AI models for Audio & Video Analytics, Music Generation and Recommendation and, most recently, Game Design & Development. These days, he is most excited about working closely with end users, such as Unity Developers, on designing and implementing AI systems that can benefit them.
Marko Tot
AI Researcher | Microsoft Research Cambridge
Marko is an AI Researcher at Microsoft Research Cambridge, where he works on
world models and interactive AI systems for games. His research explores on how
game-inspired world models and multi-modal learning can support creators in
designing new interactive experiences, and accelerating experimentation in complex
environments.
Previously, he was a PhD student at Queen Mary University of London as a part of IGGI
CDT, where he focused on analysing effectiveness of planning, reinforcement learning
and world models for decision making system. Outside of research, you'll find him
fencing, or exploring far too many video games - strictly for "scientific purposes", of
course.
Borja Gonzalez Leon
Chief Scientist | Iconic Interactive
Borja is the Chief Scientist at Iconic Interactive, where he leads the research efforts to craft directed open-ended worlds and characters to mark the next frontier of interactive entertainment. He is a member of the European Laboratory for Learning and Intelligent Systems (ELLIS) and has been recognized in the Nova 2024 list of Top 11 Spanish tech professionals and the 2021 CIDOB 35 under 35 Leaders of the Future List. Previously, he worked at Sony AI on Gran Turismo 7's AI racing models, improving their generalization robustness and behavioral diversity, and at Meta on ads targeting systems. He holds a PhD in Artificial Intelligence from Imperial College London, focusing on deep reinforcement learning, out-of-distribution generalization, and compositional generalization of grounded language learning.
June Sig Sung
Head of AI Applied Research | KRAFTON
Joris Dormans
Founder and Game Director | Ludomotion
Joris Dormans is the founder and game director at Ludomotion where puts into practice his theoretical PhD work on emergent gameplay and procedural content generation. He is also an assistant professor at Leiden University where he teaches Game Studies to humanities and computer science students.
More speakers will be revealed soon...
Organizing Committee
Antonios Liapis
Associate Professor | IDG, University of Malta
Antonios Liapis is an Associate Professor at the Institute of Digital Games, University of Malta, where he bridges the gap between game technology and game design in courses focusing on human-computer creativity, digital prototyping and game development. His research focuses on Artificial Intelligence as an autonomous creator or as a facilitator of human creativity. His work includes computationally intelligent tools for game design, as well as computational creators that blend semantics, visuals, sound, plot and level structure to create horror games, adventure games and more. He has also co-organized numerous game jams, and has participated in even more!
Local Organizers
Mike Preuss
Associate Professor | LIACS, University of Leiden
Matthias Müller-Brockhausen
Lecturer | LIACS, University of Leiden
Giulio Barbero
Lecturer | LIACS, University of Leiden
Program
Each year we strive to bring a diverse program from different aspects of applied AI research and game development.
|
Foundations
|
AI and Games
Summit |
Talks & Game Jam
|
|||
| Monday 15 June |
Tuesday 16 June |
Wednesday 17 June |
Thursday 18 June |
Friday 19 June |
|
|---|---|---|---|---|---|
| 08:30-09:00 | Registration | ||||
| 09:00-17:00 | Introduction and State of the Art |
Innovation and State of Practice |
Future of Game AI + Game AI Jam |
Game AI Jam | |
| from 17:30 | Welcome Reception |
Farewell Reception |
|||
The program includes a lunch and two coffee breaks each day.
| Monday 15 June | |
|---|---|
| 08:30-09:00 | Registration |
| 09:00-10:00 | AI and Games: Introduction Georgios N. Yannakakis & Julian Togelius
|
| 10:00-11:00 | AI that Plays Julian Togelius
|
| 11:00-11:30 | Coffee Break |
| 11:30-12:30 | AI that Designs Julian Togelius
|
| 12:30-13:30 | Lunch |
| 13:30-14:30 | AI that Experiences Georgios Yannakakis
|
| 14:30-15:00 | Coffee Break |
| 15:00-16:00 | Frontiers in Player Modeling Georgios Yannakakis
|
| 16:00-17:00 | Frontiers in PCG Julian Togelius & Georgios Yannakakis
|
| from 18:00 | Welcome Reception |
| Tuesday 16 June | |
|---|---|
| AI and Games Summit Day 1 |
|
| 09:00-10:00 | Ahmad Azadvar Activision
|
| 10:00-11:00 | Building a Dynamic AI Assistant for One of Gaming’s Most Complex Worlds Stefán Freyr Guðmundsson CCP Games
|
| 11:00-11:30 | Coffee Break |
| 11:30-12:30 | Wes Kerr Riot Games
|
| 12:30-13:30 | Lunch |
| 13:30-14:30 | Jack Parker-Holder Google DeepMind
|
| 14:30-15:00 | Coffee Break |
| 15:00-15:30 | Teaching AI to Play Like Us: Strategy, Tactics, and the Role of World Models Marko Tot Microsoft Research
|
| 15:30-16:00 |
June Sig Sung Krafton
|
| 16:00-16:30 | Sony AI
|
| 16:30-17:00 |
Joris Dormans Ludomotion
|
| Wednesday 17 June | |
|---|---|
| AI and Games Summit Day 2 |
|
| 09:00-10:00 | Konrad Tollmar EA Seed
|
| 10:00-11:00 | Haiyan Zhang Microsoft
|
| 11:00-11:30 | Coffee Break |
| 11:30-12:30 | Srikanth Cherla Unity
|
| 12:30-13:30 | Lunch |
| 13:30-14:30 | Dafni Antotsiou and Carlos Celemin Sony SIE
|
| 14:30-15:00 | Coffee Break |
| 15:00-15:30 | Bhanu Arya ARM
|
| 15:30-16:00 |
Piero Molino Studio Atelico
|
| 16:00-16:30 | Lizaveta Sakalova and Vladimir Ciric Wargaming
|
| 16:30-17:00 |
Raw Power
|
| Thursday 18 June | |
|---|---|
| 09:00-9:30 | Borja Gonzalez Leon Iconic |
| 09:30-10:00 |
Nørdikat
|
| 10:00-11:00 | Game Jam Starts Facilitator: Antonios Liapis
|
| 11:00-11:30 | Coffee Break |
| 11:30-12:30 | Game Jam |
| 12:30-13:30 | Lunch |
| from 13:30 | Game Jam |
| 14:30-15:00 | Coffee Break |
| Friday 19 June | |
|---|---|
| 9:00-11:00 | Game Jam |
| 11:00-11:30 | Coffee Break |
| 11:30-12:30 | Game Jam |
| 12:30-13:30 | Lunch |
| 13:30-14:30 | Game Jam |
| 14:30-15:00 | Coffee Break |
| 15:00-16:00 | Game Jam |
| 16:00-17:00 | Game Jam Arcade |
| 17:00-18:00 | Break |
| 18:00-18:30 | Closing Remarks and Awards |
| from 18:30 | Farewell Reception |
We are working on this year's program. In the meantime, check out what happened in previous years!
Registration
Our exclusive in-person event offers a great selection of live lectures & workshops by industry-leading experts, one-on-one speed meetings with the organizers, networking opportunities with our guest speakers, and a game AI jam at the end of the summer school!
We have a limited number of seats available. Be sure to secure your seat early by registering for the event below!
Please make sure that you provide the name, email, and affiliation of the attendee for the registration during the purchase.We will use this name and email address to keep track of your registration and notify you about the event.
| Early Bird Registration until 1 March | ||
|---|---|---|
| Ticket | Price* | |
| Student/Indie Developer* | €450.00 +18% VAT (€81.00) | REGISTER |
| Research Faculty* | €550.00 +18% VAT (€99.00) | REGISTER |
| Industry Professional* | €800.00 +18% VAT (€144) | REGISTER |
| *Registration includes lunch and coffee breaks for the entire 5-day event and two networking dinner-receptions. | ||
If you missed your chance, don't worry, we will be opening up more tickets once the regular registration period is over. If you don't want to miss the tickets or other updates regarding our events please consider subscribing to our Newsletter and following us on Social Media!
Main Conference Venue
The 8th International Summer School on Artificial Intelligence and Games will be held in Leiden, The Netherlands, at Leiden University, Gorlaeus Building of the Faculty of Science. The building is located 20 minutes on foot from the Leiden Central Station.



































