This post is about the Rule of Cool, Moving Cities, and how to make them even cooler than they already are. But first I want to talk about the movie Mortal Engines. Not just in this blog post, but all of the time. It was a bad movie, sure, but on some level who gives … Continue reading Objectively Radical
Month: April 2021
Hexcrawl Mechanics
Art by Audre Schuttr Currently Untitled Hexcrawl Project is coming together very nicely (CHUP for short. I pronounce it like a caricature of a frat boy saying cup). I thought about running it in a number of systems, but none were perfect for my needs. CHUP is designed to have minimal to no violence, which … Continue reading Hexcrawl Mechanics
Modular Hexcrawl Tiles
I've previously extolled the virtues of a tactile gaming experience. The only problem is that props cost money and/or time, unless you've already got something handy lying around. This is why I gravitate towards modular game pieces. Something I can reuse in a variety of games. I'm putting together a game, and I made a … Continue reading Modular Hexcrawl Tiles

