CHRISTIAN RAMSØ (RAMXX)

Working with various forms of visual art such as painting, drawing, photography and print making. In addition composing electronic music.

HUMAN ELEMENTS, 2025

This series of oil paintings aim to remind us of what we are able to attach to ourselves as human beings.


Oil on linen canvas, 2025
30 x 30 cm

Human Attrubute2 MORAL
Human Attrubute17 PASSIONATE
Human Attrubute1 EMPATHIC
Human Attrubute4 CONSCIOUS
Human Attrubute5 CULTURAL
Human Attrubute6 INNOVATIVE
Human Attrubute7 SPIRITUAL
Human Attrubute11 CREATIVE
Human Attrubute9 PHILOSOPHICAL
Human Attrubute10 IDEALISTIC
Human Attrubute3 NARRATIVE
Human Attrubute12 ETHICAL
Human Attrubute13 INTELLIGENT
Human Attrubute14 VISIONARY
Human Attrubute15 SELF-REFELCTIVE
Human Attrubute16 AMBITIOUS

There are two kinds of elements. 

One cannot be altered, as they are the fundamental substances that form the matter of our universe and of ourselves – Silver, Hydrogen, Iron, Helium etc.

The other lives within us – the essential qualities that define who we are, and which can be transformed through belief, behaviour, and simply by being – achievable, adored, absent, accurate etc.

This project aims to remind us of what we are able to attach to ourselves, and what we share with those around us. The elements are simply represented through shape and colour.


– Ramsø

BEYOND SCULPTURE, 2021-

Beyond Sculpture shows sculptural forms in 3D generated renderings.


Multiple versions and sizes, both digital and in print

Individually titeld in series

AKRONYM-01
YELLOW-01
TOTEM-21
SINGLE 01A
TWINS-01
TOTEM-05

ChatGPT about the works:

 

Beyond Sculpture explores sculptural forms and their visual expression through 3D-generated renderings. The project gives the artist the opportunity to create and manipulate forms that cannot necessarily be created in reality due to limitations in the material or physical construction.

 

With 3D rendering, the artist can create sculptures that are so realistic that it is difficult to distinguish between the digital image and reality. Beyond Sculpture challenges our perception of reality and creates a new form of art where the digital reality is just as valid as the physical one.

 

The project also focuses on the influence of technology on art and our perception of it. It shows how technology can be used to create completely new expressions and how it can change our perception of art and reality.

SHŪYAKU // RAMXX

Experimental sound bits composed by Ramsø 


Realeases by Shūyaku consists of tracks individually made by Iwan (ITOKU) and Ramsø (RAMXX) to form a joint experience. The music blends elements of dark ambient, alternative electronic, and experimental sound design, often featuring moody textures, glitchy rhythms, and immersive atmospheres.


Releases are available on platforms like Bandcamp and Spotify.

GUNS OF AMERICA, 2016

Digital images depicting real handguns colored to resemble harmless water pistols.


Guns of Amerika, 2016
Digital print
Multiple versions and sizes

Individually titeld by names of guns

GLOCK-G43
AR-15
GLOCK-G19
RUGER
SMITHWESSON
UZI

ChatGPT about the works:

 

Guns of America is a project that aims to highlight the cultural obsession with guns in America by depicting real handguns that have been painted in bright colors to resemble toy water guns. The project aims to blur the line between what is deadly and what is harmless, and to highlight the potential danger of guns in our society.

 

Guns are designed to kill, and regardless of their color or shape, they have the potential to cause serious harm or even death. The issue of gun ownership is a complex and controversial one, with arguments for both the right to bear arms and for stricter gun control laws.

 

There are a staggering number of firearms in the hands of private citizens around the world, and the intentions and handling of these weapons can vary widely. Guns of America points to the importance of promoting responsible gun ownership and use, as well as addressing the underlying issues that contribute to gun violence, such as poverty, mental health, and access to firearms.

MIME ME, 2015

A series of digitally manipulated images with motifs of paintings exhibited in galleries. 


Mime Me draws inspiration from the internet phenomenon of memes, reimagining and elevating them into works of art. Through this transformation, the project explores themes such as originality, cultural relevance, and the fleeting nature of digital content.


Mime Me has not yet been realized as physical works.

New York 5
Seattle
Copenhagen 2
Tokyo
São Paulo
London
Berlin
Chicago
Stockholm
London 2
Paris
London 3
Bagdad
Helsinki
Basel

ChatGPT about the works:

 

Meme culture is characterized by its fast and ephemeral nature, where Memes are copied and shared quickly on the Internet, and where they often lose their meaning and relevance quickly. Mime Me comments on this fleeting and transitory culture and asks questions about what makes something art and what gives it meaning.

 

By manipulating Memes and turning them into imaginary works of art in manipulated settings, the project gives Memes more meaning than originally intended by the creator. In doing so, it also challenges the concept of originality and questions how much of an artistic process is involved in creating Memes.

 

In this way, the Mime Me project functions as a commentary on several different themes and challenges our perception of what gives meaning and relevance and what makes something art.

DEFACE REFACE, 2014

Limited edition Artist Book with 42 digital collages which are manipulated portraits of famous people.


Valentino Manson, John Timberlake, Jack Obama, Iggy Hilton, 

Clint Pattinson, Christopher Hitchcock, Bill Clooney, 2014
Artist Book, digital print
Edition of 5

Numbered and signed

Deface-Reface-01
Deface-Reface-02
Christopher Hitchcock
Bill Clooney
Iggy Hilton
Jack Obama
John Timberlake
Valentino Manson
Morgan II
Clint Pattinson
Deface-Reface-03

ChatGPT about the work:

 

Deface Reface is a thought-provoking artist book that challenges the artificial manipulation of appearances by public figures, especially in the entertainment industry. By replacing the eyes, mouth, and nose of well-known people with those of other famous individuals, the book highlights the unrealistic expectations placed on celebrities to look visually appealing and forever young, leading many to resort to artificial enhancements that obscure their true features.

 

The resulting collages may look familiar, but their unnatural and spliced nature disrupts our recognition of the celebrities and blurs the line between reality and fiction. As a result, Deface Reface raises questions about the notion of authenticity and identity in the age of digital manipulation and media culture.

 

The title Deface Reface also speaks to the process of deconstructing and reconstructing an individual's face, which can have both physical and symbolic connotations. It suggests a critique of the commodification of appearance and the pressure to conform to an idealized image, as well as an exploration of the malleability of identity and the potential for transformation.

 

Overall, Deface Reface is an intriguing work that prompts us to reflect on the relationship between appearance, representation, and identity in contemporary society.

RAMSØ'S, 1993

Installation consisting of a wall and ceiling painting as well as a poster, postcard and stickers with the text Ramsø's.


Ramsø's was originally arranged in the art academy's exhibition space – Rådskælderen – at Charlottenborg in Copenhagen. Posters and stickers were put up in the streets of Copenhagen to promote the exhibition and postcards were free for the guests to take at the opening.



Ramsø’s, 1993

Flouricent paint on wall

800 x 220 cm

 

Ramsø’s poster, 1993

Flouricent silkscreen print on paper

70 x 50 cm

Signed posters in edition of 10

 

Ramsø’s postcard, 1993

Flouricent silkscreen prints in postcard stand

15 x 13 cm

Edition of 2-300

Ramsøs2-low
Ramsøs-poster2-low

ChatGPT about the work:

 

The art in this exhibition focuses on the text and graphics of the invitation, and uses this as the only motif for the exhibition. This approach removes the often superficial and empty advertising language and replaces it with practical facts about the event - who, what, where and when. This work is a meta-experience where the absence of depth and substance is the central theme and thus becomes the content itself.

 

The artist comments on the advertising culture, where messages are often wrapped in platitudes and self-referential phrases, and thus do not add anything special to the audience's experience, apart from incentives to buy something. This exhibition is therefore a reflection on our modern society and the way we are influenced by communication and advertising.

COKE-MAN, 1996

Painting that depicts the artist's avatar throwing a grenade-like object in the shape of a Coca-Cola bottle.


Coke-man was created as a personification of the trademark, where the symbol for the registered trademark also refers to the artist's name Ramsø. The figure represents Ramsø himself and appears for a number of years in several works in different versions, including as Coke-man. All drawn by fellow artist Claus Handgaard Jørgensen.


Works with the figure have been exhibited at Kunsthal Charlottenborg, Gallerie Egelund and others, and has been acquired by, among others, the National Museum of Art (SMK), Lego, and art collector and businessman Mads Øvlisen.


Coke-man, 1996

Acrylic paint on canvas

120 x 120 cm

COKE
COKE-MAN

ChatGPT about the work:

 

The painting comments on the marketing behind a brand, particularly Coca-Cola, and the Coke-man is a personification of the brand, with the artist being part of the symbol of the registered trademark.

 

Visualizing the aggressive marketing behind making brands known and recognizable worldwide, the work depicts the avatar figure as a military or battle-like figure trying to spread the product in an aggressive manner.

BRANDS FROM THE FUTURE, 1997

A series of digital works that appear as advertisements for products from the future.


The works were part of the exhibition Sizefiction at Galleri Egelund in Copenhagen, in collaboration with visual artist Anne Marie Ploug.


Textron 3000, Clone, Repro 3024 and Dope Deli, 1997

Laminated digital print

40 x 40 cm

Screenshot 2025-04-19 at 18.51.57
Screenshot 2025-04-19 at 18.52.12
Screenshot 2025-04-19 at 18.52.27
Screenshot 2025-04-19 at 18.52.40

ChatGPT about the works:


The works reflect on a number of topics, including technological development, ethics and geopolitics. By exploring possible future products and companies, they provide insight into what may happen in the future if certain trends continue.


Textron 3000 comments on our dependence on energy in the future and that technology can play a crucial role in meeting our energy needs. Clone raises questions about genetic manipulation and what it means for our ideas about identity and diversity. Repro 3024 raises questions about access to technology and the ethical implications of being able to recreate anything in record time. Dope Deli raises questions around food and drink production and how technology can play a role in improving access to food.

50% FREE, 1994

Screen printed poster in a limited edition.


50% free, 1994

Silkscreen print on flourisent paper

50 x 70 cm

Edition of 20

Poster_Wall_Mockup
50%FREE

ChatGPT about the work:

 

The phrase "50% free" or "50% extra" is often used as a marketing strategy to entice consumers to buy a product or service. It's a tactic that appeals to consumers' desire to get more for their money and creates a sense of value and satisfaction.

 

In the work 50% free, however, there is a certain degree of manipulation in that strategy, as it is not possible to compare the product with a previous state where no extras were included. The work points to the importance of consumers being aware of this tactic and thinking critically about whether it is really a good deal.

 

In general, it is important to remember that advertising and marketing are often designed to influence our behavior and emotions in a certain way. By being aware of this and thinking critically, we can make more informed decisions and avoid being manipulated by marketing strategies.

MADONNA, 1993

A series of silk screen printed portraits of the pop icon Madonna.


Madonna was shown at the exhibition January '93, which was curated by Professor Vibeke Mencke Nielsen. The exhibition consisted of graphic works by the students of the Royal Danish Academy of Fine Arts' Graphic School as well as classical masters such as Dürer, Rembrandt, Gaugin, Goya, Købke and Krøyer.


NOTE: The English street artist Banksy made the same artistic move when he portrayed the supermodel Kate Moss in Warhol's characteristic style, but a full 12 years later, i.e. in 2005.


Madonna, 1993

Silkscreen print on paper

50 x 50 cm

Series of prints in edition of 1

Madonna

ChatGPT about the works:

 

The Madonna series can be considered a tribute to Warhol and his iconic pop art style. Warhol was known for depicting celebrities and pop culture icons in his work.

 

The Madonna series continues this tradition and presents an interpretation of Warhol's style and aesthetic. It is also possible to see the series as a kind of homage to Warhol, where the artist Ramsø continues his work and makes Madonna a new icon in the series.

REGISTERED, 1993

Registered is a series of postcards in fluorescent colors presented in UV light. The design consists of the registered trademark ® in different colourful constellations.


The artists Anne Marie Ploug, John Kørner and Ramsø functioned in 1993-95 as an exhibition group making individual works based on a common concept.


At the exhibition Hype, the main concept was to make art works that had a hyper-contemporary expression and all works therefore incorporated a label with the word Hype. The visuality was generally ongoing, insistent and different from the art scene of the time and the inspiration drawn from the music environment, technology and the alternative scene in general. Hype was graphically "borrowed" from MTV's series of the same name, and inspired by this, the opening featured live D.J. (Master Fatman and Kat D) and party atmosphere.

 

Registered was part of the exhibition Hype in Kunsthal Overgaden, Copenhagen in 1993. 

 

Registered, 1993

Silkscreen print on flouriscent cardboard

14 postcards each 14,5 x 10 cm

Installation with UV-light on black backdrop

Edition of 100 (postcards only)

Hype-1993-3Dvisual-Ramsø

ChatGPT about the work:

 

The registered trademark on the postcards is not linked to any specific company or product, and thus the focus has shifted from the product to the right to own a trademark.

 

The artwork asks questions about branding and companies' influence on consumers. The consumer's rights in relation to being exposed to and manipulated by brands and commercial messages are brought into focus, and the artwork suggests that the power lies with the companies that want to communicate their message.

 

By using luminescent surfaces and maximum visibility, Registered prevents the consumer from passing the artwork unnoticed, thereby emphasizing the importance of exposure. The artwork can be seen as a commentary on how companies use branding to influence consumers and put themselves at the center of attention.

ICON RELICS, 1992

Irma and Lego are original versions of the companies' respective house brands, uniquely executed in large format with high-gloss alkyd paint on canvas.


The works were shown at the exhibition Greetings from Denmark, which was created in collaboration with visual artist Anne Marie Ploug.


Lego, 1992

Alkyd paint on canvas

150 x 150 cm


Irma, 1992

Alkyd paint on canvas

150 x 150 cm

Irma-Lego-1992-3Dvisual-Ramsø

ChatGPT about the works:

 

Art can challenge our perception of what we normally see as part of our daily visual landscape. By transforming logos and badges into unique works of art, they no longer become just symbolic representations of products, but rather part of an artistic work with its own history and meaning.

 

At the same time, the artworks highlight the impermanence that is part of every business and their brands. While company logos and brands may be a part of our lives for a time, over time they will change or perhaps even disappear altogether. The artworks will stand as documentation of a time and place where these logos were part of our visual landscape.

 

In this way, the artworks help to challenge our perception of branding and trademarks. They show that while these symbols can have a powerful influence on our lives and culture, they are still only temporary markers of a particular time and enterprise.

TEST SIGNAL, 1990

Prøvebillede 19:37:44 shows Danish television's broadcast test signal painted on canvas. Colors and time code have changed compared to what was originally shown on TV.


Prøvebillede 19:37:44, 1990

Acryllic paint on canvas

120 x 150 cm

Prøvebillede2

ChatGPT about the work:

 

The artwork comments on our perception of reality and our willingness to be misled. The test image was a well-known part of Danish television (Danmarks Radio, DR) history, and the artist has manipulated colors and time code in a subtle way that makes the viewer wonder what else could be manipulated on the TV screen.

 

The work was part of an application to enter the Royal Danish Academy of Arts and was later acquired by a person related to Danmarks Radio. This shows how works of art can have a life cycle that goes beyond the original intentions of the artist and can have significance for a wider societal context.