How to write a game engine in pure C: Part 3 – The Engine Entity

If you haven’t read the other posts, go now:

This is the third post of the series and it might be the less appealing, but it’ll set the foundations for all the system that we are to build.

Every software piece should have an architecture to keep the code clean and tidy with it’s modules where they belong, and a game engine is no more than a piece of software, so here we are.

Continue reading “How to write a game engine in pure C: Part 3 – The Engine Entity”

Why I became a Free software Foundation member?

I have been supporting the Free Software Foundation since 2013 and my tech friends sometimes ask me why; they don’t understand why I support the FSF and not other projects like Linux, or Ubuntu.
Today I’ll explain here why I support the FSF, why I don’t support other foundations but Debian and what the FSF does for me as a member.

Continue reading “Why I became a Free software Foundation member?”

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