Renaming the Ronin TTRPG Project (Poll)

Originally, my long-delayed samurai/sengoku era Japan project was called ‘Ronin’. It is intended to be a historically ‘plausible’ game set in that period, but with options to include supernatural elements or for a more horror-oriented form of solo-play. Three settings for the price of one!

However, both Bushido and Sengoku are taken, and this game is a partial homage to them. Ronin was relatively open, but a *Borg project was created and funded in the meantime, so it’s probably not a great idea to stick with that name. It would already get lost in web searches, and now with competition, the problem is doubled.

The table below contains various options; you can pick one. I’ll explain each.

ONAMI – The meaning is that of a ‘great wave’, which references the famous paintings, but also has a great deal of other powerful symbolism in Japan. Ronin literally means ‘wave man’ so it has double or even triple meaning here. The drawback in that there is a boardgame of that name, and the ‘accent’ that is supposed to be over the ‘O’ can be off-putting to people or hard to search.

JIZAMURAI – Jizamurai were part-time samurai and part-time landholders, combining community leadership and agriculture with some military prowess. You can think of them as being like poorer, ‘bumpkin knights’ in European folklore and history. It’s basically pitch-perfect for what the game is about (Ronin with the potential to become provincial samurai running a small domain) but does, unfortunately, to western eyes, contain the word ‘jizz’. Given my associations, I think people would make assumptions and take the piss too much.

CHIBURI – This is the (questionably useful and somewhat apocryphal) ‘flick’ of a sword to shake off the blood. This has obvious virtue for both describing deadly sword play, and ‘shaking it off’ and moving on, which is the lot of the sword-for-hire.

CHANBARA – This is the whole genre of Japanese ‘sword fighting films’, which does describe a lot of the cultural background and awareness, but implies cinematic, which this game isn’t really.

STRAY CROW/S – I really like this one and the symbolism from Japanese traditions of storytelling, folklore and omens fits very well. However, it doesn’t instantly scream ‘JAPAN!’ at people, so I’m not sure. Each of the three books will have a subtitle, EG: Stray Crow: Ronin, so this isn’t necessarily a problem.

KATANA – Straightforward, cool factor, but dull and overly pragmatic. Meh.

TO – Another word for sword, as in ‘Ninja-To’, but has the accent over the ‘o’ and doesn’t have the ‘brand recognition’ of Katana.

YOJIMBO – Meaning a bodyguard, mercenary, guard or protector (the meaning has widened). More literally, it means a staff, used for protection. It’s not a bad one, but the association with the film, etc., speaks against its use for a gaming product due to confusion. It’s also what people say to me in the street.

SHINWA – Meaning myth, legend or story. Not bad, not quite the scale we’re talking about for our stories (which are more like Mad Max wandering around getting mixed up in shit) and not that recognisable. It’s also, apparently, the name of a Korean boy band.

RONIN – Maybe I should just say ‘fuck it’ and keep the name anyway. It’s not really copywritable or anything and the subtitles would differentiate from the *Borg thing.

#TTRPG – Bubba Hollerhex, Redneck Wizard

Read-Aloud Description

You spot ‘im long before he speaks, an 8-foot slab-a rawhide and muscle, leaning over a copper still that bubbles with equal parts potion, liquor, and arcane irresponsibility.

A towering cone of coonskin fur sits proudly ‘top his head, twitching with its own queer life, and his robe appears to be stitched entirely from chitterlings that writhe faintly in the breeze.

Curly-toed boots with wicked steel spurs tap a lazy rhythm on the dirt, and a belt buckle the size of a dinner plate flashes the word BUBBA in hammered silver.

When he turns, his beard crackles with blue arcane sparks, and the smell of fermented mana hits you like a hot forge dipped in moonshine.


“Well, howdy!”

DM SUMMARY

Who Is He?
Bubba Hollerhex is a backwoods potion-runner, moonshine-mage, and self-taught arcanist whose magic is powered by liquor, stubbornness, and a still that violates at least seven schools of wizardry.

What Does He Do?
He mixes potions, throws explosive jugs, summons “critters,” and hits like a siege weapon when riled.

Why Encounter Him?
He’s a quest giver, an accidental antagonist, or an ally with potent (and extremely unsafe) magic items.

BUBBA HOLLERHEX

Large Humanoid (Human), Chaotic Neutral
Armour Class: 17 (Chitterling Robe)
Hit Points: 138 (12d10+72)
Speed: 40 ft.

STR 20 (+5)
DEX 12 (+1)
CON 22 (+6)
INT 16 (+3)
WIS 12 (+1)
CHA 15 (+2)

Saving Throws: Con +10, Wis +5, Int +7
Skills: Arcana +7, Nature +5, Survival +5, Athletics +9
Damage Resistances: Poison, Fire
Condition Immunities: Poisoned
Senses: Passive Perception 11
Languages: Common, Chondathan, Draconic (sloppily)
Challenge: 9
Proficiency Bonus: +4

Special Traits
Moonshine Spell Dynamo
Bubba adds his Constitution modifier to spell attack rolls and spell save DCs when casting spells that deal fire or poison damage.

Explosive Stillmaster
Bubba can improvise Potion Jug Bombs. As part of a long rest he brews 3 explosive jugs, which are improvised magic items.

Big Ol’ Boy
Bubba counts as one size larger (Gargantuan) for carrying capacity, grappling, and shoving.

Reckless Brewer
If Bubba takes fire or poison damage, he gains advantage on his next attack roll or spell attack.

Actions
Multiattack
Bubba makes two Big Swing attacks or one Big Swing and one Potion Jug Bomb throw.

Big Swing (Melee Weapon Attack)
+9 to hit, reach 10 ft., one target.
Hit: 17 (2d10+5) bludgeoning damage.
If Bubba rolls a 19 or 20, the attack deals an extra 7 (2d6) fire damage as sparks fly from his beard.

Potion Jug Bomb (Ranged Weapon Attack)
+8 to hit, range 20/60 ft., one target or point.
Hit: 22 (4d8+4) fire damage.
Miss: The jug explodes anyway; creatures in a 5-ft. radius must succeed on a DC 16 Dexterity save or take 11 (2d10) fire damage.

Spellcasting

Bubba is a 7th-level spellcaster. Constitution is his spellcasting ability.
Spell Save DC 16, +8 to hit.

At Will: fire bolt, poison spray, mage hand, prestidigitation
1/day each:
– Fireball (as normal OR “Moonshine Fireball”: 10-ft-wider radius, but he takes 7 poison damage afterwards)
– Lightning Bolt
– Stinking Cloud
– Conjure Animals (summons only raccoons, possums, giant boars)

Bonus Actions
Glug of Power
Bubba drinks from his belt tankard, regaining 15 (3d8+2) HP and gaining advantage on his next attack.

Reactions
Git Off My Property!
When a creature enters his reach, Bubba can make a Big Swing attack against it.

Magic Items
Coonskin Wizard Hat

Wondrous item, rare (requires attunement)

  • Grants +1 to spell attacks and DCs
  • Once per long rest, the tail lifts and casts Counterspell (3rd-level)
  • Wearer always knows the direction of the nearest moonshine still

Chitterling Robe

Wondrous item, uncommon (requires attunement)

  • AC becomes 17
  • Advantage on saving throws against being grappled or restrained
  • Once per day, can cast Grease centred on yourself (the robe writhes violently)

Bubba Belt Buckle

Wondrous item, rare

  • Increases carrying capacity as if two sizes larger
  • Bonus Action: Deal an extra 1d8 thunder damage on one melee attack as the buckle “hollers”
  • The buckle glows when someone touches Bubba’s liquor without permission

Spurred Boots of the Big’Un

Wondrous item, rare (requires attunement)

  • Speed increases to 40 ft.
  • You can ignore difficult terrain caused by mud, roots, or vegetation
  • Once per long rest, stomp to cast Earth Tremor as a 2nd-level spell

#TTRPG – MOTSP – The Hot Take

Congratulations on your purchase/rental of the:
Shurok Mivshikvik Shunvik Mivsha – Sha-Rashmivvikruk
(CTF INDEPENDENT TRADER – The Hot Take)
from Corman Ship Repair Ltd, for the agreed price of:
1,200 GP per terranglic standard month.
Please note that you are required to maintain and upkeep the vessel, make repairs and modifications and otherwise treat the ship entirely as your own, with Corman Ship Repair being the first stop for such repairs, if possible

The Sha-Rashmivvikruk is a pre-collapse Churoc Trade Federation Independent Trader, rated to haul up to 800 tons of external cargo pods in its cargo clamps (4 standard 10/4/4m CTF cargo pods).

The ship has been fitted with two after-market Du-shamiv-Shurokmivvik-pikvik-zhumavikruk (Twin-Turret CTF Point Defence Plasma Blasters) for protection from space debris and to aggressively pursue futures in the salvage market. These have been slaved to the main drive and main power system, to ensure effectively bottomless ammunition.

STATS
CREW:10/2
ATTACK: +0
SCALE: 4
HIT POINTS: 28
ARMOUR: d4
DEFENCE: 8
SPEED: Moderate
WEAPONS: None
TOUGHNESS SAVE: 7
REFLEX SAVE: 5
POWER SAVE: 7
Automation x8
Twin Turret CTF Point Defence Plasma Blasters: Scale 4, Damage d6, Range Short, Ammo Save N/A

Please note that, as a second-hand vessel, Sha-Rashmivvikruk has some quirks you will have to get used to.

  • The environmental systems are always slightly cool by human standards. Humanoid sophonts from temperate or warm climates may wish to purchase a ship-jacket to go over their shipsuit (Corman branded merchandise is available via our home office, pod 018, Satana Station, The Throat).
  • Headroom is low for most sophonts in many areas, due to the relatively small size of the churoc who built the vessel. Taller sophonts are advised to spend most of their time in the bridge, engine or common rooms on board.
  • While the SI system on board has been updated for trade-argot and terranglic, it tends to revert to churoc language in emergencies, a handy guide to churoc emergency phrases is included with these rental documents.

Happy wandering!

Corman Rog, Chief Engineer

SYSTEM STATUS ALERTS

EnglishShuvashik (formal)Shorthand / CrewPronunciation
Red Alert!RashpikvikruRashpikRAHSH-pik-veek-roo
Engine Damaged!MavpikshunruMavpikMAV-pik-shoon-roo
Weapon Systems Offline!ZhumavikpikshikZhumpikZHOO-ma-veek-pik-shik
Hull Breach!ShamivpikshunShampikSHAH-miv-pik-shoon
Life Support Critical!ShunvikenvshikShunenvSHOON-veek-ENV-shik
Shields Down!PikshumvikshikPikshumPIK-shum-veek-shik
Power Surge / OverloadVimshunmavikVimshunVEEM-shoon-ma-veek
Structural StressShamivstravikShamstravSHAH-miv-strah-veek
Reactor InstabilityZhumavikstrashikZhumstrashZHOO-ma-veek-strah-shik

ENVIRONMENTAL ALERTS

EnglishShuvashik (formal)Shorthand / CrewPronunciation
Fire DetectedShunflavikshikShunflaSHOON-flah-veek-shik
Radiation LeakRadzhumvikshikRadzhumRAD-zhoom-veek-shik
Toxic AtmosphereShunfashvikShunfashSHOON-fahsh-veek
Hull Pressure DropShamivpikdrukShamdrukSHAH-miv-pik-drook
Vent MalfunctionVikventshikVikventVEEK-vent-shik

EXTERNAL / COMBAT ALERTS

EnglishShuvashik (formal)Shorthand / CrewPronunciation
Enemy Approaching!ZharshunpikZharshunZHAR-shoon-pik
Boarding Party DetectedShunrakpikshikShunrakSHOON-rahk-pik-shik
Missile / Projectile IncomingZhumvikshunpikZhumvikZHUM-veek-shoon-pik
Sensor Jammed / BlindVikshumshikVikshumVEEK-shum-shik
Electronic Warfare ActiveZhazhumvikvikZhazhumZHA-zhoom-veek-veek

AI / SYSTEM MALFUNCTION

EnglishShuvashik (formal)Shorthand / CrewPronunciation
AI MalfunctionShunaipikshikShunaiSHOON-ai-pik-shik
Navigation CompromisedNavpikshunvikNavpikNAV-pik-shoon-veek
Communication FailureComvikshikComvikKOM-veek-shik
Life Support Override NeededShunenvpikshikShunenvSHOON-env-pik-shik

MISC / URGENT ALERTS

EnglishShuvashik (formal)Shorthand / CrewPronunciation
Docking CollisionShamdokpikshunShamdokSHAHM-dok-pik-shoon
Cargo Hold BreachShamcargpikShamcargSHAHM-carg-pik
Unknown Signal DetectedZhashunpikZhashunZHA-shoon-pik
Emergency EvacuationShunvikevakshikShunevakSHOON-veek-evak-shik

#TTRPG #FreeRPGDay – Machinations of the Space Princess Quickstart!

Welcome Spacefreaks!

We’re relaunching our successful Machinations of the Space Princess old-school swords-and-scifi game, and you’re invited!

For the time being this is FREE and includes a psychedelic and surreal space adventure of time-loops and cosmic pizza, as well as quickstart rules so you can try out the game for yourself, as well as pregenerated characters in case you want to start some trouble right away!

This is also the start of our forthcoming Machinations-Media project, which will present a monthly ‘zine supporting the worlds of Machinations of the Space Princess over the course of a year. More details on that are forthcoming soon!

Lastly, this is our first full attempt at finding ethical ways to use AI, strong human oversight that aims to use AI to assist the disabled and neurodivergent in completing projects and achieving a little independence, or helping older creators to keep working and earning.

We hope people will support this aim, and the use of AI in this context, helping rather than replacing human beings.

GET IT HERE

#TTRPG – Vigilantes for Shadowdark RELEASED!

The OG GM Presents…

Shadowdark Vigilantes is the 2025 spiritual successor to the Wretched Vigilantes campaign setting I created in 2023.

In this game, you will be thrust into a gritty and dark version of Fresno, now infamously known as Crime City!

Within this setting, the players will assume the role of antiheroes, vigilantes and retired characters from the golden age who are thrust into action to defend their city from the Crime Lords.

The Crime Lords were once a squad of heroes known as Vanguard who became corrupted and now terrorise the very city they once protected.

In this Shadowdark world, the player characters will embark on a journey of redemption and self-discovery. They must confront their personal struggles and overcome the terrible secrets of their past to save the city from itself.

GET IT HERE!

#TTRPG Tabletopless: EroTech Gazetteer 06 RELEASED!

You can buy it HERE.

A gazetteer containing information and additional material around the Tabletopless EroTech adult gameworld and campaign.

Legally distinct squid-headed monsters, the new allies of the Yegis.
Simply Defined Yegis forces.
Gelatinous Icosohedrons
The Dancers – The Moons of Kanotag
Ferrinvida the Island of the Tomb Legions
Olueva – Graveyard of Dwarves
Ishtaret – Island of Swamp Roses
Orcish Pirates
A Lich Lord

#TTRPG RaC & Ruin – House Rules & Goblins for the OSR RELEASED!

GET IT HERE

R&R is a set of supplementary material and options for ‘Old School’ games, with a bunch of innovations and choices to make it more fun and playable for more modern players. Inspiration is taken from the Rules Cyclopaedia, Old School Essentials and Lamentations of the Flame Princess amongst others as well as from the comic strip Feral & Foe from 2000AD.

In R&R you play monsters, and those monsters are all defined by ‘Race as Class’ or R&R (clever,
eh?) In Palladium terms that makes them RCCs, or ‘Racial Character Classes’. I’ve done this precisely because I hate ‘Race as Class’ and I want to challenge myself as a designer to make
them more fun. I also hate the de-emphasis on race (more properly species) in modern iterations of RPGs, and so have made this as a kneejerk reaction to killjoys who seem to think a gnome shouldn’t be statistically distinct from an ogre (and by extension, I suppose a mouse shouldn’t have different statistics to a mammoth).

This is just the rules options and changes I suggest for playing R&R. The actual racial classes
(other than goblins) I’m going to nickel-and-dime you with, possibly collecting them all into one big tome at the end of the exercise with properly commissioned art.

Right now I have to pay for a bunch of repairs on my house, so you’ll have to forgive me for
cutting corners here and there. A goblin’s got to make a dishonest buck after all.

#TTRPG – A Fistful of Goblins by the OG GM

Well, howdy pardner, this here is the wildest tabletop role-playing game in the wilderness because It is the Wild West, but with Goblins!

Features the complete history of the Weird West and the Pog wars. Plus, rules for Weird Science, Goblin magic, chases, homesteading, cryptids, and gunfights at high noon.
It’s time to Ride off into the sunset with A Fistful of Goblins.

Approved for use with Project Black Flag

GET IT HERE

Notes from a Small Fallout Game Pt II

Hybridised rules taken from the Wanderer’s Guide, combined with Devil’s Run.

Corvega Coupe
Speed: 3/75mph Scale: 2 PDR: 3 EDR: 3 Cover: 2D EP: 1 Impact: 6D Passengers: 2 Structure: 22
Qualities: Cargo 50, Exposed, High Performance.

Steam Truck
Speed: 1 Scale: 3 PDR: 2 EDR: 2 Cover: 3 EP: 1 Impact: 7D Passengers: 6 Structure: 36
Qualities: Cargo 200, Exposed, Rugged.

Highwayman
Speed: 3 Scale: 2 PDR: 3 EDR: 4 Cover: 2 EP: 1 Impact: 5 Passengers: 5 Structure: 34
Qualities: Cargo 120, Exposed, Heavy Construction, Turbo-Charged, Expanded Trunk, Grav Plates (Lightweight without penalty), Analogue Construction (+1 EDR).

Brotherhood of Steel Full-Track APC
Speed: 1 Scale: 3 PDR: 6 EDR: 6 Cover: Enclosed EP: 1 Impact: 8 Passengers: 6, Structure: 44
Qualities: Cargo 500, Exposed, Rugged, Heavy Construction, Armoured, Haulage, Tracked.

Raider Warbuggy
Speed: 2 Scale: 1 PDR: 2 EDR: 2 Cover: 1 EP: 0 Impact: 5 Passengers: 3, Structure: 12
Qualities: Cargo 50, Rugged, Wheeled, Exposed, Battering Ram 1.

Brotherhood of Steel Hummer
Speed: 2 Scale: 2 PDR: 8 EDR: 8 Cover: Enclosed EP: 2 Impact: 8 Passengers: 3, Structure: 39
Qualities: Cargo 200, Enclosed, Heavy Construction, Passenger Protection (+2 Cover), Turbo-Charged.

Brotherhood of Steel Scout Car
Speed: 1 Scale: 1 PDR: 3 EDR: 3 Cover: 2 EP: 0 Impact: 4 Passengers: 3 Structure: 14
Qualities: Enclosed, Ground, Rugged, Wheeled, Armoured +1, Off-Road, Turbo-Charged.

Winnebago
Speed: 2 Scale: 3 PDR: 4 EDR: 3 Cover: 3 EP: 2 Impact: 8 Passengers: 12 Structure: 40
Qualities: Cargo 410, Exposed, Environmental Conditioning, Kit Locker, Large Weapon Locker, 7 beds, Shower, Dining Area, Kitchen Area, Toilet.

Corvega Atomic V8
Speed: 2 Scale: 2 PDR: 3 EDR: 3 Cover: 2 EP: 2 Impact: 5 Passengers: 5 Structure: 28
Qualities: Cargo 100, Exposed, Environmental Conditioning, High Performance, (Two door version has +1 Cover, bubble-top version has +1 EP)

Paddle Steamer (Duchess Gambit)
Speed: 1 Scale: 4 PDR: 3 EDR: 2 Cover: 3 EP: 1 Impact: 8 Passengers: 21 Structure: 80
Qualities: Cargo 400, Exposed, Workstation, Cabin with bath/cooking area.

Corvega Sedan
Speed: 2 Scale: 2 PDR: 3 EDR: 3 Cover: 2 EP: 2 Impact: 5 Passengers: 5 Structure: 34
Qualities: Cargo 100, Exposed, Environmental Conditioning, Heavy Construction, Cumbersome.

Fusion Flea/Zip
Speed: 2 Scale: 1 PDR: 2 EDR: 2 Cover: EP: 2 Impact: 4 Passengers: 1, Structure: 7
Qualities: Cargo 35, Enclosed, Single Seater, Environmental Conditioning, (The military version has +1 Armour with the weight offset by a turbo).

Chryslus Cherry Bomb
Speed: 7 Scale: 2 PDR: 2 EDR: 2 Cover: 2 EP: 2 Impact: 6 Passengers: 1 Structure: 22
Qualities: Cargo 60, Enclosed, High Performance, Environmental Conditioning, Reduced Weight, Kit Locker, Turbo-charged x3.

Station Wagon
Speed: 2 Scale: 2 PDR: 3 EDR: 3 Cover: 2 EP: 2 Impact: 8 Passengers: 6 Structure: 39
Qualities: Enclosed (bubble), Ground, Rugged, Wheeled, Environmental Conditioning.

We Were Munchkins RELEASED!

GET IT HERE

25 years ago, James ‘Grim’ Desborough and Steve Mortimer wrote The Munchkin’s Guide to Powergaming. Little did they know this would start an incredibly profitable chain of events for Steve Jackson Games.

Being young, stupid, and needing the money, the contract wasn’t exactly the best. In the intervening years, SJG has made millions of dollars from spin-off products while Grim and Steve have made a few hundred.

It’s rare to help create a hit in this industry and rarer still to profit from it!

Having consulted with their audience, the authors have concluded that we might as well make it possible for anyone with a pricked conscience to donate a modest amount if they enjoyed The Munchkin’s Guide to Powergaming or its many spin-offs.

This is mostly what this is, but it’ll also be a living document, updated with reminiscences from the writing of the original book and insights into aspects of it, such as The Cyberpunk Shopping Trip, Lard Sandwiches, and The Gun is Your Skill List.