I wrote @ctiv8 in 2005, two years after Anonymous first hit the scene and inspired, in part, by Warren Ellis’ Global Frequency. Where he had it centred around a leader in the form of the organisational knowledge, personal loyalty and dominance of Miranda Zero I wanted to take a more anarchistic slant which, it seems, is what’s tended happen in the real world. Ad hoc groups coming together on particular issues and the use of social media and secure lines of communication to fuel revolts, direct action, alleviate poverty, raise money for causes and so on.
It’s been weird to see so many of the themes and ideas I was playing with come about in real life.
The latest thing that’s triggering these sorts of thoughts is Occupy Wall Street, this is a case study in new media, the ineffectiveness of old forms of protest, the possibilities of new forms, the interplay of stereotype, miss-step, watching the watchmen and so much else. A great case-in-point example of many of these points is found HERE.
This is a perfect set up for an @ctiv8 cell to get involved in. There’s just so many aspects to this where they could make a difference.
The mainstream media paid no real attention until the police were caught on video being heavy handed.
- Set up some fake police brutality against someone who doesn’t look like a ‘smelly hippy’ and make sure it’s caught on camera.
- Set up citizen-media resources. The internet and other alternatives are the only way to get on-message info out there.

- Make sure that police agitators aren’t amongst the protesters and that, if they are, they’re known and identified.
- Rein in/delay or stop the black bloc and others who are most likely to kick off.

- Find ‘hooks’ into the working police. Budget cut and layoff documents might help, even if they have to be faked up but look convincing. Blackmail may also be effective against some, especially dirty cops who may well be known on the street and thus can be manipulated.
- Set your own infiltrators amongst the police to pass intelligence back to the protesters and to instigate events that will make the security forces look bad.
If you want to get involved ‘IRL’ you can donate to this project, or head down to Occupy Wall Street (or one of its mirror protests) yourself. Ordinary people need to get down there if any sort of genuine difference is to be made. I donated what I could and… well, I wrote this. I make games that – hopefully – make people think. That’s what I can do.

As anyone who has known me for any length of time knows I’m an atheist and the insufferable kind of atheist that goes on about it all the time and has the sheer temerity to point out how nonsensical religious beliefs are. I mean, really, what kind of caddish oaf has the gall to point out the world isn’t flat or that there never was a worldwide flood?
That sets you on another track of thought though. A pantheistic set of gods, as is typical in most generic fantasy worlds, tends to have a lot in common with the Greek or Roman pantheons and/or some version of the Asgardian gods. Many pantheons share a common thread of mythology in that the various gods squabble, produce dozens of demigods, interfere constantly in the world of men and are often rebelled against by mankind, particularly their demigod offspring.
After a particularly heated discussion with someone I realised that even if I could be convinced that there was a god, given the mythologies around so bloody many of them I would view it as the duty of any good, moral human being to oppose them.
Doubt (Combat)








Cadwallon: City of Thieves is a board game by Fantasy Flight Games set in the independent city of Cadwallon in the world of Aarkalash, made famous by the now defunct Rackham. FFG, apparently, still has access to a lot of old Rackham IP and in partnership with Dust Games is leveraging some of that into game properties, such as this.
You only get seven actions spread between your four gang members each turn, as well as a random chance of controlling one of the two militia guards that are patrolling. Each individual mission also has its own little foibles as well as little sub-mission cards that reward you for collecting particular treasures or sets of treasures and trading them in early.
