Summary:
Part II of the Army of the Light’s battle with the Necromancers of Nergal. More than 20 zombies walk through a wall of fire and burn away! A wraith surprises the group through a stinking cloud, Nathalas the Despicable escapes from the Army of the Light, and Gorgat becomes the next major figure of power in the Duchy of Aerik.
PC’s:
Rolando, Hobbit Rogue 6/Pacer 5 of Brandobaris Fleetfoot
Llewelyn, Elf Cleric 8/Wizard 7 of Sehanine Moonbow
Martin, Human Rogue 10 of Bacchus
Gorgat, Half-Orc Barbarian 9 of Haephestus
Tiberius, Human Cleric 6/Paladin 3 of St. Ingrid
Magni, Dwarf Fighter 5 of Barundar Battleaxe
Balthazar, Elf Wizard 8 of Arcanus
Zen, Human Monk 8 of St. Agathos
Rosaline, Half-Elf (Elf lineage) Druid 8 of The Daghda
Astrid, Human Skald 5 of Loki
NPC:
Dhekeon “the Disgraced,” fallen skeletal paladin of St. Justus (seeking redemption)
Game Diary:
We ended the last session in the middle of combat. Nathalas had disappeared and left his steel skeleton constructs behind to keep the PCs busy, with two attacks around, a 21 AC, and magical resistance, they were formidable opponents. But with all other enemies gone, the group could focus on them and destroy them.
They heard some noises outside the corridor. Zombies had been commanded to attack them. They placed a wall of fire to protect themselves and as the mindless zombies poured through (20 in all) the flesh was burned off their bones and they fell into a pile of bones. Another spellcaster summoned monster allies (which happened to be bugbears from a few corridors away), they cleared up the bones, the wall of fire was dismissed, and the bugbears and several adventurers headed out to get whatever necromancer stragglers they could find. A few necromancers had been clearing out the belongings from their barracks while the zombies had kept the group pre-occupied, and now they had some more bugbear mercenaries continue to hold off the PCs while they grabbed some final items.
As some members of the group needed into the corridor to take on the remaining necromancers and their bugbear companions, a few others remained in the main chamber. A glyph of warding was now placed on the entrance to provide more protection for them.
This was fortunate, for a stinking cloud suddenly appeared outside the room separating those inside the main room from those who had headed out to get the necromancers and bugbears. Fearing what might happen those in the main room stepped back from the entrance at just the right time as a wraith (disguised by the noxious cloud) swiftly entered the room – but activated the glyph of warding! It took heavy damage and the group was able to lay in and destroy it before it could drain them of their life force!

With the necromancers now in retreat and the major threats out of the way, the PCs now entered the former barracks of the necromancers (which had been mostly destroyed from the sinkhole that Rosaline had placed above them from the Barrowmoor a couple sessions prior). Most items had been taken, however, they did find a 3,000 lb gold sarcophagus worth 12,500gp (and similar xp if they could find a way to get it out of the dungeon!). Of course, this group is really creative and with multiple characters per player (some multiclass), the players have a lot of options, especially at the levels they are now reaching. After some calculations, it was worked out that floating disc can hold up to 1,000 lbs, so they summoned three of them to take the sarcophagus out of the Barrowmaze! It did take some time and the spells had to be cast a few times, but they succeeded!
The group returned triumphantly! Gorgat the barbarian made 9th level from this adventure, and as with the old-school feel I want to present, means that he has now become famous enough to get followers, immediately as they entered Helix and Ironguard Motte people noticed his authority and power. Upon returning to the caves with the cavepeople in the southern Barrowmoor (who had already become impressed by him), more cavepeople began arriving for him to serve as their leader. To the cavepeople Gorgat was GorGod! A new major player has now taken his place in the Duchy of Aerik. Viscount Kell Ironguard is interested in making arrangements with Gorgat as one of the new influencers in the realm for peace and trade between the people of the Duchy and the cavepeople.
No time to rest, however, for the group wants to head back to the Barrowmaze as soon as possible to try and find and get Nathalas before he can regroup with what remains of the Nergal faith. That will happen next time!







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