Summary:
First: battles with crypt shades, spectres, ghouls, and a Remorhaz!
Next: Ironguard Motte is attacked at night by a bloodsoaker vine creeping over the city gate, a bonecrawler – composed of the corpses of the citizens of the city – along with bone delvers (grave diggers turned undead with glowing lanterns that drain life), enter the city and begin a march through the streets!
PC’s, Session 83:
Kyron, Human Cleric 6 of Charon
Magni, Dwarf Fighter 3 of Barundar Battleaxe
Rosaline, Half Elf (elven lineage) Druid 7 of The Daghda
Zen, Human Monk 7 of St. Agathos
Roulf, Half-Orc Dragonslayer 6 of Crom
Oswyn, Human Cleric 2 of St. Jasper
Rolando, Hobbit Rogue 4/Pacer 3 of Brandobaris Fleetfoot
Llewelyn, Elf Cleric 6/Wizard 6 of Sehanine Moonbow
Gorgat, Half Orc Barbarian 7 of Haephestus
Remi, Gnome Harlequin (Rogue 6/Illusionist 5) of Hermes
NPC, Session 83:
Dhekeon “the Disgraced,” fallen skeletal paladin of St. Justus (seeking redemption)
Game Diary, Session 83:
This diary was delayed a week due to Gamehole Con.
In session 83 the group continued to work their way through crypts they had begun the previous session. They battled crypt shades, ghouls, spectres, and after they had enough of the undead, and chose to leave the Barrowmaze and head home to warm up (the session took place during the third week of December after a good snowfall), they encountered a Remorhaz! It was a…heated…battle! The heat its body generated along with its attacks knocked some PCs hit points down nicely. But there were a lot of them and even though it shrugged off some magic spells with its magic resistance, the fighting types beat it down.
They arrive back and after several leveled up after several sessions of combatting the undead, they took 10 weeks off to relax, recover, and prepare for more adventuring in the spring.
PC’s, Session 84:
Zen, Human Monk 7 of St. Agathos
Rosaline, Half-Elf (elf lineage) Druid 7 of The Daghda
Gnoosh, Gnome Rogue 7/Illusionist 6 of Baravar Cloakshadow
Martin, Human Rogue 7 of Bacchus
Kyron, Human Cleric 7 of Charon
Sagira, Human Cleric 3 of Horus
Game Diary, Session 84:
This session began during the first week of March. However, since in real-time we are in the Halloween season, I decided to have a spooky adventure.
I described a cool evening (10°C/50°F) with many white clouds drifting over the sky covering most stars and both of the moons. The lantern lighters have just lit the street lanterns for the evening and all seems calm. Except the main headquarters of the Army of the Light gets a frantic knock on the door. A town administrator tells the 6 PCs who were up that the southeast gates had been opened and that former caretakers of the cemetery were carrying lanterns with an evil red glow and shovels which they were using to decapitate guards and citizens. At that point horrifying screams could be heard and the group headed out to stop them.

Rushing down a side street they see two former caretakers heading down the 10-foot wide side street as half a dozen more headed down the much wider main road. The group split up. Gnoosh, used burning ground and dark chaos, and Zen used his fists to batter away at these undead. They managed to avoid the negative effects of their horrifying howl and they also noticed that there was black negative energy emanating from the lanterns (implying some kind of undead life or essence drain). Fortunately, the burning ground weakened the bone delvers and the dark chaos and monk attacks finished the job.
Meanwhile, the other members entered the main street. Area of effect spells would not work here as town guards and brave citizens were engaged in melee with the bone delvers. The heroes noticed that the blows from their shovels caused some effect which weakened the guards and citizens fighting them, reducing their ability to hit and do damage. Their screams also caused many to scatter – but not the adventurers!
The clerics managed to turn these former caretakers and Kyron called out for the children and vulnerable adults to gather around him as he cast a circle of protection. Attacking the bone delvers from behind made combat easier and they went down. Kyron then sent those he protected away and took to destroying their lanterns, knowing that if others touched them they may lose their lives.
Rosaline noticed at this point that there was some kind of moving mass of bloodsoaked vines moving over the high entry gates. Kyron arrowhawk familiar blasted it with lightning and Rosaline summoned a swarm of bats to attack it. Slashing weapons were needed to truly be effective on this, so those melee combatants struggled, even more so since the bloodsoaker vines when they struck a victim, would cause a bleeding wound that could only be closed by magical healing. Luckily, the group had two clerics, a druid, and an illusionist (illusionists in C&C can heal through the sheer force and power of their mind). Still, this caused them to use up a lot of their healing spells!
Once the vines were destroyed the group noticed a writhing mass of sharpened bones held together by flesh and muscle, clearly an amalgamation of the recently dead of Ironguard Motte stitched together my some sick necromantic magic. They moved forward to attack. There were six characters, but this bonecrawler had 12 whipfronds – so there were two attacks on each character! The bone blades cut deep on several, but the summoned swarm of bats moved in to weaken it and Gnoosh, who had conjured a flaming cape around himself, burned it away when it made contact with him. The battle was over!
Heading to the cemetery to try to discover what had caused this, Rosaline spoke with plants – a tree in this case – and asked what it had seen recently. It appeared that hooded shepherds herding their goats had passed through the area as their goats fed to keep the grass in the graveyard manageable. However, the shepherds were really acolytes of Orcus, and their goats were Gehennian Goats! The necromancers visited the graveyard caretakers, turned them undead, and then worked their horrific necromancy on the graveyard and deceased people of Ironguard Motte. As soon as you think the dangers of the Barrowmaze are contained, the group is reminded that the reach of undeath has long arms!













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