Wednesday, October 21, 2020

System Review: AGON


AGON is a fantasy-action TTRPG created by John Harper (Blades in the Dark) and Sean Nittner from Evil Hat Productions. Players take on the roles of heroes in Ancient Greek myths and legends, as they return from war and find themselves sailing through a mist-covered sea, traveling from island to island as they face new challenges and the whimsies of the Olympians.

For full reference, my experience playing AGON is through Roll20 in weekly games, where I took on both a player and a GM role.

Conclusion

Just to get it out of the way as it's what most people reading reviews are actually looking for: I enjoy AGON and would recommend trying it out for an island or two. AGON will appeal if you:
  • Like narrative driven games with a focus on minimal and decisive dice rolling
  • Like Ancient Greek thematics (or any other setting with a strong focus on capricious supernatural forces and competition, such as Norse mythology)
  • Like games that require minimal prep work for a GM, or games where players can take turns as the GM
  • Like episodic adventures, or systems that work well as one shots
However, it may not appeal if you:
  • Like games with a heavier focus on tactics, battlemaps etc.
  • Like to take time discussing and planning out your next moves
  • Like more involved combat systems

Also, the artwork is lovely and thematic. The full page art before each adventure is a wonderful addition, and the game is all the better for it.