A Decade Later

The Journeymen rpg is now in its fourth edition, ten years after I got serious about getting it working. Back in 2015, I thought it was done, but of course it never is. I’m glad I put all that energy into it, but I need to get serious again and publish three supplements: Foes, Guns, and Magic Items. Then my friends and I can start putting out some modules from the forty years of the Navah campaign. Thinking about this made me remember what made me get serious back in 2014, which was the death of William H. Butler (1967-2014), my DM for Sertorius. Bill was younger than I was, but he had done a lot more for the gaming world. He had co-founded Bedrock Games and helped publish Sertorius, which like The Journeymen had grown from a RQ base. He left something of worth, and I wanted to do as much if I could. He was a good guy, and taken too soon from us. I wish we could have played together more. For more on Bill, see:

Sertorius Design Team, 2014

In Memory of William “Bill” Butler, 2014

Bill and the Heart of Atroxis , 2023

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Gahan Wilson & Ray Nelson

I was just flipping through the fanzine Dark Wisdoms and Other Tales (1949) and noticed some cartoons by Ray Nelson that look a lot like those of Gahan Wilson. The two men published in some of the same anthologies, so I wondered if they were actually the same person publishing under two pseudonyms. Upon investigation, I found they were not, but just contemporaries, born one year apart. So now I wonder, what was the source of similarity in their cartooning styles? Were they copying someone they grew up with? Any thoughts on this?

Here’s one of Nelson’s illustrations from Dark Wisdoms:

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Best of Suno

I’m having fun using Suno to make songs, but it often takes a lot of tries. The lyrics need to be fixed so they are pronounced correctly. Adjusting the speed. Adjusting the style prompts. And just trying until I get the right persona. But eventually some turn out well. I post the winners on Bandcamp. Here’s my favs so far:

Crow of the Hills: Crow takes on 60 goblins.

Founders of Taybor: Celebrating an adventuring party from 30 years ago that took over a goblin-infested frontier town.

Lokoja Lament: A background piece about an undead nation.

The Rib Man’s Road: Parody piece about a travelling ribs merchant, created for a friend who runs the smoker at his local grocery store.

Charlie’s Kids: Theme song for a post-apocalyptic game.

Horse of Fire: Anthem for the fascist state of the Dark. Did too good of a job on that one — the players all wanted to sign up!

Captain Ginjah, O.T., goes Bollywood: A Bollywood version of an old vaudeville tune.

A Mighty Ship was the Gundremar: A folk song from the 1940s.

Sleep my Dear One: A Cossack lullaby redone as a Scottish song.

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Adventure Class Geomorphs for Traveller

I just discovered Robert Pierce’s brilliant collection of Traveller geomorphs, initially published in 2020 and revised in 2024 (a benefit of the Covid era perhaps?). Great stuff, and useful for starships, stations, and for my purposes, Vaults (for the Charlie’s Kids campaign). It is also available in hardcover on DriveThruRPG. Thank you Robert! For more on these, see Robert’s Yet Another Traveller Blog or the discussion on Citizens of the Imperium.

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Back on the Kinunir

After six years on hold, the party is back playing in Traveller on the Kinunir (using The Journeymen system though). Stranded in an antimatter strewn region of the interdicted Shionthy system. There’s an added name to the boarding party, namely Ian Pugman, a merc that no-one can figure out why they hired. Jermaine continues to suffer ill-luck with hallucinations. After the group descended to the Ship’s Boat, Corinne began working on restoring power. Jermaine perceived a vicious large predator attacking her, and swung his cutlass to kill it, damaging her suit (which remained usable). Ian and Alex responded. Ian wrestled with him while Alex applied his shocker generously to Jermaine’s nether regions. As Jermaine recovered, Corinne got the engines working and restored power, gravity, and lights. No atmosphere yet, and when she tried to hack into the boat’s bridge, the computer tried to jettison her out the airlock. Fortunately, that doesn’t work without atmosphere.

Back in the Kinunir, there’s still no air and power but apparently the bridge and security have power still. Jermaine tried to hack into the main bridge and was rewarded by numerous laser batteries opening up on him. He took refuge in the gallery and then accompanied the others into the staterooms further aft. There Ian suffered a hallucination and tried to needle gun Jermaine, whom he perceived as a slavering monstrosity, again trying to kill Corinne. The party agreed to ignore these hallucinations in the future. Meanwhile, Alex found a maintenance key that allowed him access to the bridge. There he found a pile of five dead bodies, naked, who had apparently torn each other to shreds.

And there we ended for the evening.

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The Journeymen: Fourth Edition

The fourth edition of the game is now available at https://legacy.drivethrurpg.com/product/286982/The-Journeymen-Bold-Adventure-in-the-Mundane–Faerie-Realms. I’ve renamed it The Journeymen to differentiate the game from Navah, my fantasy world. The new version includes tech levels and can be used with historic and science fiction campaigns. I’ll be working on three supplements next: Foes, Guns, and Magic Items.

Any time I update the game, the update is free to download if you purchased an earlier version. Other items from Playful Tiger Publishing are available at https://legacy.drivethrurpg.com/browse/pub/7198/Playful-Tiger

Thank you for your support!

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Charlie’s Kids: The Second Summer

In the summer, the group decided to return to the Refuge and talk to Charlie. Phil led them southwest through a variety of bogs. In one, Wyrik became stuck and it took some time for the party to get him free. Eventually they arrived at the small village of Aneeva, where Wyrik made friends and Phil made enemies by mentioning that they were from a hill of bones. All knew the song, The Devil’s Hill. But Wyrik smoothed over the problem and they were at least able to sleep there that night. They left early in the morning and found themselves a few days later south of the Refuge. As they turned north up the ridge, Charlie contacted them and met them. The Dark had found the Refuge, so Charlie had been forced to destroy it, but he poisoned the hill and left numerous traps there to welcome the Dark should they return. He told the party that he had learned who ruled the Dark and that he did not follow Charlie’s masters. So he resolved to journey westward over the Stone Belt (the Urals) and into the Wastelands in search of ancient weaponry that might allow the River People and People of the Bear to fight the Dark. The party followed (Wyrik reluctantly).

On the way, Charlie led them to a small cache of gear, and outfitted them with with flak jackets. Those who could wield them also received SVD rifles and whatever ammo was still usable. Phil and Freda weren’t strong enough, so they stayed with their black powder rifles.

As they went through the Ancient Pass (southwest of Winterice), the players had to choose if their characters were resistant or unresistant to the genetic plague that lay to the west. Those who were unresistant might… change. Those who were resistant would have the best chance of controlling any ancient machines they might find. Danny announced he was resistant; the rest chose to be unresistant.

Once through the pass, they encountered a fat six-legged black bear. Wyrik wanted to shoot it, but the rest talked him out of it. Afterwards, the bear seemed to blink out of existence and reappeared hundreds of meters further away. It was the first of the weird creatures they would meet in the Wastelands.

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Bandcamp Updates

I added дети Чарли, a version in Russian of the Charlie’s Kids album. I also added a version of The Ballad of Esau’s Sons to Acoustic Anomalies and a Diplomacy filk called, What do you think of that? to Elder Filk.

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Charlie’s Kids: The First Winter

Travelling west to Sirilan’s clan’s winter home, Winterice, the party was rejoined by Grady, who left two potential brides (two sisters) in The Daughter’s Still, where he had been recuperating. The tribe travels by travois pulled by deer and Winterice is a single longhouse of sod and wood insulated with lichens. The party lives with Sircari Tumeli, a brewer. As winter approaches, they polish their skills with the low language and with archery and others. The clan provides appropriate clothing for all, even for Danny, who refuses to trade his original equipment and clothing. They joined the clan hunters for a bear hunt, which went badly, with Sircari’s wife being killed and most of the party injured. Grady proved his metal by fighting a grizzly bear with just a dagger and continuing to attack even after being badly maimed in both legs. The bear escaped with a variety of minor wounds and the body of Sircari’s wife, and the survivors were cared for by Gwa ed Mobali, the shaman of the tribe. All healed miraculously quickly and were up and walking about the next day. Phil was fascinated but figured they just weren’t hurt as bad as they thought. Still, he seems to recall Grady’s leg being turned the wrong way around, and is puzzled. He constantly follows the shaman around, trying to figure it out. At midwinter, Sircari plays Santa and the party exchanges Christmas gifts with each other and the locals, mostly arrow tips.

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Songs on Bandcamp

I’ve been putting together song collections on Bandcamp. Some are songs from my campaigns (i.e. Charlie’s Kids). Others are remakes of old filk songs most have forgotten (from the 1950s and before) or just old favorites from quite long ago. Have a listen — you can listen to each twice before having to purchase it, and they are cheaper if you purchase an album. And for those who don’t know what filk is, it is science fiction and fantasy folk music. Back in the 1950s and 1960s, folk music was popular, and so were sing-alongs. The Fen (the science fiction and fantasy fans) made up new lyrics for popular songs and sang those at conventions with others. I got hooked at HoosierCon1 in South Bend back in 1980 (I think). Robert Aspirin was the guest celebrity at that one and he invited everyone up to his penthouse suite at the hotel to sing and drink. It was a wonderful experience for a very young person.

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