XR Pediatrics
We use extended reality and game technology to develop behavioral interventions focused on improving the health and well-being of youth.
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Invite Only VR Vaping Prevention
IOVR Trailer Video
IOVR Trailer Video
SRNT Poster PDF
SRNT Poster PDF
IOVR Project Website
IOVR Project Website
IOVR Publications
Evaluation of a virtual reality E-cigarette prevention game for adolescents - ScienceDirect
Evaluation of a virtual reality E-cigarette prevention game for adolescents - ScienceDirect
To test preliminary efficacy and acceptability of Invite Only VR: A Vaping Prevention Game (Invite Only VR), an electronic cigarette (e-cigarette) pre…
Beyond User-Centered Design: Designing Digital Health Technologies for Substance Use Prevention and Treatment in Children and Youth | Springer Nature Link
Beyond User-Centered Design: Designing Digital Health Technologies for Substance Use Prevention and Treatment in Children and Youth | Springer Nature Link
Over the past two decades, multiple digital health interventions have emerged to address substance use prevention and treatment among youth. Over 90% of adults with a substance use disorder report that they started using alcohol and drugs before age 18 (National...
A quasi-experimental test of a virtual reality game prototype for adolescent E-Cigarette prevention - ScienceDirect
A quasi-experimental test of a virtual reality game prototype for adolescent E-Cigarette prevention - ScienceDirect
To test the preliminary impact and participant experience/satisfaction of Invite Only VR: A Vaping Prevention Game (Invite Only VR), an electronic cig…
XR Pediatrics, Yale
Participate in our Studies
Participate in our Studies
We are actively recruiting participants for multiple research studies! Click to learn more and participate in our studies.
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