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Raycast Games develops independent survival horror titles from their Montreal studio, with their lead project Gag Order introducing co-op tactical gameplay in contaminated environments. The studio documents their development process through regular YouTube updates focused on gameplay mechanics and environmental design. Their production pipeline integrates community testing phases for core game systems and level layouts. The development team maintains a tiered Patreon program offering early access to prototypes and iterative builds of their projects. Patron participation includes structured voting on feature implementation and direct feedback channels with the development team. Community members receive documentation of the studio's procedural environment generation and enemy behavior systems. Raycast Games operates on a hybrid funding model combining traditional crowdfunding campaigns with ongoing patronage support. The studio releases regular technical demonstrations of their proprietary lighting and particle systems used in Gag Order. Their development roadmap prioritizes complete game releases over early access launches.