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Marissa Foos develops generative art systems and interactive installations at the intersection of creative technology and software engineering. Her technical foundation includes roles at Google Creative Lab and Adobe, along with a Computer Science degree and Tangible Interaction Design training from Carnegie Mellon University. She implements projects using Python, C++, JavaScript, React, TensorFlow, PyTorch, Unity, and Arduino frameworks. Her portfolio encompasses machine learning applications, physical computing installations, and speculative fiction narratives. The work integrates computational art generation with responsive design elements and narrative structures. Her installations have appeared in technology exhibitions and new media venues across North America. Her interdisciplinary practice bridges software development methodologies with artistic exploration. She documents her creative process and technical experiments through project documentation and process insights. Her background in both commercial technology development and experimental arts informs her current independent practice.