LoGaCulture Project
Driving engagement with European cultural/natural heritage via locative games.
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LoGaCulture Concert: “Music from the Boyne Valley” and DreaMR | The Journal of Music in Ireland | News, Reviews and Opinion
LoGaCulture Concert: “Music from the Boyne Valley” and DreaMR | The Journal of Music in Ireland | News, Reviews and Opinion
Rethinking Locative Storytelling: From Fixed Places to Responsive Narratives - LoGaCulture
Rethinking Locative Storytelling: From Fixed Places to Responsive Narratives - LoGaCulture
A recent paper presented at the 36th ACM Conference on Hypertext and Social Media (HT Adjunct 2025) explores a new direction for locative storytelling — one that resonates strongly with LoGaCulture’s interest in location-aware cultural experiences. In Through the Looking Glasses: From Locative Hypertext to Responsive Digital Storytelling, LoGaCulture researchers David Millard and Louisa Taylor, based at...
Exploring History Through Sound: A New Ludonarrative Engine for the Battle of the Boyne - LoGaCulture
Exploring History Through Sound: A New Ludonarrative Engine for the Battle of the Boyne - LoGaCulture
A newly published LoGaCulture research paper, authored by Trinity College Dublin researchers Svetlana Rudenko, Karun Manoharan, Joris Vreeke, Charlene Putney and Mads Haahr, presents an innovative approach to integrating audio-first gaming with cultural heritage. The paper, titled Developing a Ludonarrative Engine for a Historical Site Using Locative AR and Music: Psychogeography for the Battle of the...
LoGaCulture seminar on Digital Heritage at Universidade Autónoma de Lisboa - LoGaCulture
LoGaCulture seminar on Digital Heritage at Universidade Autónoma de Lisboa - LoGaCulture
LoGaCulture was recently invited to contribute to the Master’s Programme in History and Heritage at the Department of History, Arts and Humanities of Universidade Autónoma de Lisboa (UAL). The seminar, delivered by LoGaCulture researcher Dr Pedro Ferreira within the course Digital Humanities, introduced students to the core goals, methodologies and ongoing developments in the LoGaCulture project....
Digital Heritage Forum 2025 Brings Global Experts to Abu Dhabi - LoGaCulture
Digital Heritage Forum 2025 Brings Global Experts to Abu Dhabi - LoGaCulture
The Department of Culture and Tourism – Abu Dhabi (DCT Abu Dhabi) hosted the first‐ever Digital Heritage Forum from 3–5 November 2025 at the Cultural Foundation, Abu Dhabi, drawing around 250 international and regional participants, including 132 speakers and representatives from 128 cultural, academic and technological organisations worldwide. The Forum offered a powerful platform for innovators, scholars, technologists and heritage professionals...
European Researchers Bring Digital Heritage Games to Universities Across Asia-Pacific - LoGaCulture
European Researchers Bring Digital Heritage Games to Universities Across Asia-Pacific - LoGaCulture
How do Visitors and Designers Experience Mixed Reality at Heritage Sites?
How do Visitors and Designers Experience Mixed Reality at Heritage Sites?
New LoGaCulture research sheds light on the future of digital storytelling and authoring tools for cultural heritage. A new study by LoGaCulture researchers Jack Brett, Natalia Adamczewska, and Charlie Hargood from Bournemouth University, investigates how both players and designers perceive mixed reality (MR) experiences in cultural heritage settings. The paper, Understanding Attitudes on Mixed Reality Heritage, was presented at the Narrative and Hypertext 2025 Workshop in...
Expanding the Horizons of Cultural Heritage through AR
Expanding the Horizons of Cultural Heritage through AR
At the Designing Interactive Systems Conference (DIS 2025) in Funchal, two research papers from LoGaCulture partners, led by Hochschule RheinMain Principal Investigator Ulrike Spierling, showcased how the project is redefining human–heritage interaction through immersive technologies. Both studies — rooted in Research through Design — reflect LoGaCulture’s vision of fostering deeper, more inclusive cultural engagement through digital storytelling and...
LoGaCulture: Voices Of The Boyne
LoGaCulture: Voices Of The Boyne
LoGaCulture and LUTE Shortlisted for Prestigious Games Research Award - LoGaCulture
LoGaCulture and LUTE Shortlisted for Prestigious Games Research Award - LoGaCulture
We are delighted to share that Bournemouth University has been shortlisted for the TIGA Excellence in Games Research Award for its work on the LoGaCulture project and the development of LUTE (LoGaCulture’s authoring tool for interactive cultural storytelling). The TIGA Awards are among the most respected in the UK games industry, celebrating innovation and excellence across game development, education, and research. Being recognised...
New LoGaCulture Research Paper Redefines Heritage by Blending Nature, Culture, and Technology - LoGaCulture
New LoGaCulture Research Paper Redefines Heritage by Blending Nature, Culture, and Technology - LoGaCulture
Avebury stone circle visitors can learn with new games
Avebury stone circle visitors can learn with new games
Several organisations are involved in the apps, designed to help visitors get more from visits to Avebury.
Avebury Adventures: Exploring Avebury through Locative Games - LoGaCulture
Avebury Adventures: Exploring Avebury through Locative Games - LoGaCulture
25th-26th July 2025, 10am-4pm, Visitor Reception Barn at Avebury Come to Avebury for the launch of a panoply of locative games! Experience history in and around the ancient landscape with games and stories you can play through your smartphone. During the launch, come and chat with some of the developers and see how these mixed reality...
LoGaCulture Researchers Advance More-than-Human HCI at ACM DIS'25 in Madeira - LoGaCulture
LoGaCulture Researchers Advance More-than-Human HCI at ACM DIS'25 in Madeira - LoGaCulture
LoGaCulture at Creativity & Cognition 2025 - LoGaCulture
LoGaCulture at Creativity & Cognition 2025 - LoGaCulture
LoGaCulture at the 2025 British DiGRA conference - LoGaCulture
LoGaCulture at the 2025 British DiGRA conference - LoGaCulture
LoGaCulture Research Sheds Light on Reducing Isolation in Museums with Collaborative Augmented Reality - LoGaCulture
LoGaCulture Research Sheds Light on Reducing Isolation in Museums with Collaborative Augmented Reality - LoGaCulture
Published on the occasion of the Joint Conference on Serious Games (JCSG 2024, which took place in New York City), LoGaCulture researchers Jessica Bitter and Ulrike Spierling present new findings on co-presence and playful interaction in immersive Augmented Reality (AR) for cultural heritage. As museums and cultural heritage sites increasingly adopt immersive technologies, one challenge...
Exploring “Temporal Collisions” at FDG 2025: New Research on Genre Fiction in Cultural Heritage Games - LoGaCulture
Exploring “Temporal Collisions” at FDG 2025: New Research on Genre Fiction in Cultural Heritage Games - LoGaCulture
LoGaCulture showcases innovative interactive tech at SciComPT 2025 - LoGaCulture
LoGaCulture showcases innovative interactive tech at SciComPT 2025 - LoGaCulture
Bridging Nature and Culture: A New Approach to Heritage Engagement - LoGaCulture
Bridging Nature and Culture: A New Approach to Heritage Engagement - LoGaCulture
A new LoGaCulture study is reshaping how visitors interact with heritage sites, blending digital innovation with sensory experiences to foster deeper connections with nature and culture. The research — published as a pictorial in the Proceedings of the Nineteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’25) titled Natureculture Probes: Opening up dialogues in...
LoGaCulture researchers at TEI'25
LoGaCulture researchers at TEI'25
Exploring Posthumanist Care in Heritage Conservation: How Digital Games Could Foster Empathy for Nature - LoGaCulture
Exploring Posthumanist Care in Heritage Conservation: How Digital Games Could Foster Empathy for Nature - LoGaCulture
Are Mixed Reality Games Changing How We Think About Ethics? - LoGaCulture
Are Mixed Reality Games Changing How We Think About Ethics? - LoGaCulture
90 Segundos de Ciência - LoGaCulture
90 Segundos de Ciência - LoGaCulture
Are augmented reality-powered museums the future? - LoGaCulture
Are augmented reality-powered museums the future? - LoGaCulture
LoGaCulture researchers at the ACM Hypertext 2024 Conference - LoGaCulture
LoGaCulture researchers at the ACM Hypertext 2024 Conference - LoGaCulture
LoGaCulture researchers meet at the Natural History Museum of Funchal - LoGaCulture
LoGaCulture researchers meet at the Natural History Museum of Funchal - LoGaCulture
What is transmedia storytelling? - LoGaCulture
What is transmedia storytelling? - LoGaCulture
Narrative and Hypertext Workshop - LoGaCulture
Narrative and Hypertext Workshop - LoGaCulture
Ethics of Mixed Reality Entertainment Workshop - LoGaCulture
Ethics of Mixed Reality Entertainment Workshop - LoGaCulture
Embracing digital heritage: two outreach workshops - LoGaCulture
Embracing digital heritage: two outreach workshops - LoGaCulture
LoGaCulture UK Creative Commissions
LoGaCulture UK Creative Commissions
Telling stories between realities - LoGaCulture
Telling stories between realities - LoGaCulture
What is a locative game? - LoGaCulture
What is a locative game? - LoGaCulture
Home - LoGaCulture
Home - LoGaCulture
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