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Elaina Arthur develops immersive experiences and interaction systems at the intersection of product design and narrative technology. Her work at Walt Disney Imagineering focused on creating user-centered attractions and experiences. She holds a degree from Carnegie Mellon University where she specialized in interaction design and immersive storytelling. Her technical toolkit centers on Unity and Unreal Engine for experience prototyping, along with Figma for interface design and user flows. She applies these platforms to build generative systems and narrative-driven products across entertainment and consumer applications. Her methodology integrates UX research practices with interaction design principles to shape both physical and digital experiences. Her portfolio documents projects in theme park attractions, interactive installations, and product interfaces that explore emerging technologies. She brings particular depth in designing for spatial computing and mixed reality environments. Her work investigates how narrative systems and interaction patterns can evolve alongside advances in immersive technology.