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global-metadata.dat Encryption Scheme

date_range 26/02/2026 08:30

In IL2CPP mode, the Unity engine can convert game C# code into C++ code, which is then compiled into native code for various platforms. This approach increases the difficulty of reverse engineering/decompilation to a certain extent.

Steam stipulates that “kernel-level” anti-cheat measures must be clearly labeled

date_range 19/02/2026 08:30

Steam requires developers to clearly indicate whether their games utilize “kernel-level” anti-cheat technology. This information will be displayed to users on the game’s store page, and a new field has been added to the developer’s “Edit Store Page” for this purpose.

AssetBundle Encryption Scheme for Mini-Games

date_range 12/02/2026 08:30

In recent years, the mini-game market has surged in popularity, accompanied by severe security challenges. Basic reinforcement measures no longer meet the demands of game development, leading to widespread Hack issues across many mini-games. Balancing the encryption strength of AssetBundles with package size has also become a significant challenge.

How Games Address In-App Purchase Hack

date_range 05/02/2026 08:30

Game in-app purchase hacking refers to the act of illegally obtaining paid content or features by reverse engineering and using modification tools to tamper with or bypass the game’s normal payment logic.

H5 Mini-Game Encryption Solution

date_range 29/01/2026 08:30

Mini-games, due to their high popularity and large player base, are more susceptible to disruption by game-related black and gray markets. Compared to client-based and mobile games, mini-games are easier to Hack, leading to frequent incidents of mini-game Hack in the market. Mini-games primarily face the following categories of game security issues: