Had a lot of fun with this game, very handsomely presented, and enough worldbuilding hints & cute dialogue to keep me curious. I love the miniature aesthetic and the endgame gameboy credits. And the implication that the wise sage is just one of the same creatures behind a bunch of impressive looking twigs and vines.
Hitpoints might improve the difficulty of the game, and if anything there was a bit too much backtracking. Maybe in the two first seed planting areas, you can keep going toward the corresponding left or right and drop down at the beginning of the level segment? I could be wrong though.
Thanks for making this!