A massive-scale social deduction title
GoodGod is a premium action game with social deduction mechanics. Players take on the roles of God, Satan, or Disciples. While some complete missions, others secretly spread chaos. Use deception, strategy, and teamwork to uncover hidden identities as divine and demonic forces clash in a battle of wits.
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Developed by Malte Lehmann and published by MaltesMagic Studio for PC, GoodGod delivers a chaotic, psychologically stimulating experience with its party-based gameplay, tactical RPG mechanics, and low-poly 3D graphics. It supports up to 100 participants, allowing for massive multiplayer battles or collaborative missions.
Strategize, trust, deceive
GoodGod is a battle of deception, strategy, teamplay, and supernatural powers, with three asymmetric roles: God, Satan, and Disciples, each with unique goals and abilities that shape the game's flow. Although a single match can accommodate up to a hundred players, it is ultimately best for seven to 12 users, as this limits the level of complexity of the game.
The Disciples must roam the expanse in first-person perspective, complete missions that amplify God’s power, and determine who Satan is via a voting system. Satan is disguised as a Disciple, working stealthily and eliminating others using dark abilities. Meanwhile, God is suspended from above in a third-person perspective, overlooking the entire match and protecting the Disciples with his divine powers.
The voting system allows everyone to talk through in-game chat, except for those who have perished. Fallen Disciples can still participate in collecting crystals that boost God’s power and unlock new abilities. However, since the game heavily relies on its multiplayer aspect, the gameplay might feel less balanced, reducing tension and making it harder for roles like Satan to remain hidden or for strategy to fully develop.
Large-scale social deduction
GoodGod offers a unique twist on the social deduction genre, blending supernatural roles with tactical gameplay and large-scale party dynamics. Its mix of first-person and top-down perspectives keeps matches fresh and immersive, especially with seven to 12 players. While its ambitious scale can occasionally affect balance, the chaotic mind games and role-driven mechanics make for an intense, unpredictable experience where trust is fragile.










