I’ve only just learnt about Sicherman Dice
One die has sides 1, 2, 2, 3, 3, 4 and the other has sides 1, 3, 4, 5, 6, 8
What is fun, is when you roll and sum these two dice they have the same probability profile as rolling and summing normal 2d6 (peak at 7, low at 2 and 12).
Is this got any use in gaming? Mainly no, except perhaps a few things no one will ever use …
The chance of rolling doubles on Sicherman Dice drops from 1 in 6 to 1 in 9. So, in games where rolling a double might trigger an event it could change things up?
Ktrey of the D4 Caltrop blog fame on BlueSky made a fun and funny remark about what a d66 table might look like using these.
After the LOL-ing, I got wondering about this:
On the left you got a standard d66 (all results are equal – all dark blue and all have a value 1) but on the right you have a Sicherman Dice d66 table (where instead of 6 you have 6+). As you can see in the Sd66 table nearly half the options are gone (red) and some results are more common (darker blue):
Is this interesting, is this gameable? Just a little, and mostly no. But … here’s one way:
You might be able to use a normal d66 table for random encounters e.g. a Hex Crawl, but flip over to using the crazy Sicherman Dice (using the same d66 table) when the PCs get near the monster’s lair, e.g. near the dragon’s lair, where:
Dark Blue = Dragon 🐲
Medium Dark Blue = … Dragon’s henchman?
Light Blue = Monsters chilling in/near the dragon’s Lair
Red = everything not living in/near the lair because their not stupid
So, using the same table, suddenly by changing dice the chance of a dragon or dragon-related encounter increases a lot.
Ok, it’s a bit a niche, and you need to own the crazy Sicherman Dice. But, maybe someone out their in internet land will think of something better.
In case you are wondering, I’ve bought myself a set of Sicherman Dice (hopefully arriving soon).
This video is fun and considers other polyhedral dice combos for Sicherman Dice:
:O)



