LargeRaids is a vanilla Spigot game experience enhancement plugin for raids, which are added to the game in the Village & Pillage Update. It expands the raid's mechanism to accommodate for the multiplayer environment with higher difficulty, higher bad omen levels, more raiders, more waves and higher rewards.
- Version: 1.14.4, 1.15.2, 1.16.5, 1.17.1, 1.18.1
You can add the project as your dependency by including the JitPack repository in your pom.xml:
<repositories>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>Then after add the dependency like so (replace VERSION with the version provided by the jitpack badge located at the start of this document):
<dependency>
<groupId>com.github.zhenghanlee</groupId>
<artifactId>LargeRaids-API</artifactId>
<version>VERSION</version>
</dependency>You can add the project as your dependency by including the JitPack repository:
allprojects {
repositories {
...
maven { url 'https://jitpack.io' }
}
}Then after add the dependency like so (replace VERSION with the version provided by the jitpack badge located at the start of this document):
dependencies {
implementation 'com.github.zhenghanlee:LargeRaids-API:VERSION'
}Plugin plugin = Bukkit.getPluginManager().getPlugin("LargeRaids");
if (plugin != null) {
LargeRaids lr = (LargeRaids) plugin;
// Rest of the operations here
}A LargeRaid object can be obtained from either a Bukkit's Location or Bukkit's Raid instance.
RaidManager raidManager = lr.getRaidManager(); // where lr is a LargeRaids instance
Optional<LargeRaid> raid = raidManager.getLargeRaid(location);We can get the number of kills a player have in a large raid when it finishes (or any time of the raid) as follows:
@EventHandler
public void onRaidFinish(RaidFinishEvent evt) {
Raid raid = evt.getRaid(); // Vanilla raid
if (raid.getStatus() != RaidStatus.VICTORY)
return;
Optional<LargeRaid> largeRaid = raidManager.getLargeRaid(raid);
if (!largeRaid.isPresent()) // No corresponding LargeRaid instance
return;
Optional<Integer> killCount = largeRaid.map(LargeRaid::getPlayerKills)
.map(map -> map.get(player.getUniqueId()));
if (!killCount.isPresent()) // Player is not a hero of this raid
return;
// Perform operations with the kill count (e.g. rewarding players based on kill count)
}