@@ -2104,7 +2104,34 @@ static string[] GetScenes()
21042104
21052105        } 
21062106
2107-         // runs unity SimpleWebServer.exe and launches default Browser into project build/ folder' 
2107+         public  static void  BuildProjectCustom ( Project  proj ) 
2108+         { 
2109+             Console . WriteLine ( "Building "  +  proj . Title  +  " (custom)" ) ; 
2110+             SetStatus ( "Build process started: "  +  DateTime . Now . ToString ( "HH:mm:ss" ) ) ; 
2111+ 
2112+             // get selected project unity exe path 
2113+             var  unityExePath  =  Tools . GetUnityExePath ( proj . Version ) ; 
2114+             if  ( unityExePath  ==  null )  return ; 
2115+ 
2116+             // create commandline string for building and launch it 
2117+             //var buildcmd = $"\"{unityExePath}\" -quit -batchmode -nographics -projectPath \"{proj.Path}\" -executeMethod \"Builder.BuildAndroid\" -buildTarget android -logFile -"; 
2118+             // TODO test without nographics : https://forum.unity.com/threads/batch-build-one-scene-is-black-works-in-normal-file-build.1282823/#post-9456524 
2119+             var  buildParams  =  $ " -quit -batchmode -nographics -projectPath \" { proj . Path } \"  -executeMethod \" UnityLauncherProToolsCustom.BuildCustom\" "; 
2120+             Console . WriteLine ( "buildcmd= "  +  buildParams ) ; 
2121+ 
2122+             // launch build 
2123+             var  proc  =  Tools . LaunchExe ( unityExePath ,  buildParams ) ; 
2124+ 
2125+             // wait for process exit then open output folder 
2126+             proc . Exited  +=  ( o ,  i )  => 
2127+             { 
2128+                 SetStatus ( "Build process finished: "  +  DateTime . Now . ToString ( "HH:mm:ss" ) ) ; 
2129+                 // TODO set color based on results 
2130+                 SetBuildStatus ( Colors . Green ) ; 
2131+             } ; 
2132+         } 
2133+ 
2134+         // runs unity SimpleWebServer.exe and launches default Browser into project build/ folder' 
21082135        public  static void  LaunchWebGL ( Project  proj ,  string  relativeFolder ) 
21092136        { 
21102137            var  projPath  =  proj ? . Path . Replace ( '/' ,  '\\ ' ) ; 
0 commit comments