@@ -12,12 +12,23 @@ public class InitializeProject
1212        static string [ ]  folders  =  new  string [ ]  {  "Fonts" ,  "Materials" ,  "Models" ,  "Prefabs" ,  "Scenes" ,  "Scripts" ,  "Shaders" ,  "Sounds" ,  "Textures"  } ; 
1313
1414        static string  assetsFolder ; 
15+         static bool  deleteFile  =  true ; 
1516
1617        [ MenuItem ( "Tools/Initialize Project" ) ] 
18+         public  static void  InitManually ( ) 
19+         { 
20+             // called manually from menu, so dont delete file when testing 
21+             deleteFile  =  false ; 
22+             Init ( ) ; 
23+         } 
24+ 
25+         // this method is called from launcher, without parameters, so delete is called 
1726        public  static void  Init ( ) 
1827        { 
1928            assetsFolder  =  Application . dataPath ; 
2029
30+             // TODO show window to select options for project init 
31+ 
2132            CreateFolders ( ) ; 
2233            // TODO adjust project settings, linear, company name 
2334            // TODO remove extra packages 
@@ -27,7 +38,13 @@ public static void Init()
2738            // TODO add mainscene to build scenes list 
2839            // TODO adjust quality settings (but only in mobile?) 
2940
30-             // TODO self destruct this editor script file? 
41+             // self destruct this editor script file 
42+             if  ( deleteFile  ==  true ) 
43+             { 
44+                 var  scriptPath  =  Path . Combine ( assetsFolder ,  "Scripts/Editor/InitializeProject.cs" ) ; 
45+                 if  ( File . Exists ( scriptPath ) )  File . Delete ( scriptPath ) ; 
46+                 if  ( File . Exists ( scriptPath  +  ".meta" ) )  File . Delete ( scriptPath  +  ".meta" ) ; 
47+             } 
3148
3249            // refresh folder 
3350            AssetDatabase . Refresh ( ) ; 
0 commit comments