Public release of Making it Shine talk @ Unite 2025 Barcelona
Watch the talk on Youtube Unity channel
This project is not a real game. It is a collection of cards created for educational purposes, each demonstrating a different masking technique. In a real game scenario, one or fewer methods should be chosen to avoid overcomplicating the project. For more details, you can open each scene inside the Scenes folder.
The project is done on Unity 6.3 LTS.
This is the main scene of the project, where you can play the booster-opening sequence and inspect each card individually.
This scene is a deep dive into visual effects and how to leverage the concept of RWTexture in VFX Graph using HLSL. It includes all the prerequisites needed to build the ghost effect used in the TimeGhost card.
This scene focuses on how to set up a simple portal effect using URP Renderer Features, featuring a Render Objects pass that uses stencil and depth.
This scene demonstrates a simpler setup with multiple cards using the Renderer Shader User Value feature, along with a comparison between this approach and Material Property Blocks.
