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base repository: ValveSoftware/Proton
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base: proton_10.0
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head repository: popsUlfr/Proton
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compare: proton_3.16_gallium_nine_extras
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- 18 commits
- 10 files changed
- 4 contributors
Commits on Dec 16, 2018
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proton: Enable wined3d if there's no Vulkan support
Older systems without Vulkan support will fallback to using OpenGL based implementation by default. User can still force-enable dxvk with: PROTON_USE_WINED3D=0
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wine LDFLAGS: Add lib path to -rpath-link
This is so ld can find ffmpeg when required by faudio.
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PROTON_USE_GALLIUM_NINE=1 environment variable
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Commits on Dec 21, 2018
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Add d3dadapter9.so.1 modulepath setting
PROTON_GALLIUM_NINE_MODULEPATH environment variable to set path to the d3dadapter9.so.1 By default it is set to "/usr/lib32/d3d/d3dadapter9.so.1:/usr/lib64/d3d/d3dadapter9.so.1"
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Commits on Dec 26, 2018
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Commits on Dec 30, 2018
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Fixes steam installscript aborting
To enable/disable gallium nine, the appropriate registry key is either added or deleted. This will print a harmless error about the key not existing. However this might be interpreted by steam as a failure and thus will abort dependency installation. Any output is forwarded to /dev/null now. Should fix #6 and #7
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Commits on Jan 1, 2019
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With the environment variable PROTON_NO_GLSL=1 you can tell wine to disable GLSL shaders and use ARB shaders instead which might reduce stuttering in games with wined3d. Usually favours nvidia graphics drivers.
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Commits on Jan 17, 2019
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Commits on Jan 31, 2019
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