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Fix compilers in README
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README.md

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### Purpose
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**NodeEditor** is conceived as a general-purpose Qt-based library aimed at graph-controlled data processing. Nodes
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represent algorithms with certain inputs and outputs. Connections transfer data from the output (source) of the first
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node to the input (sink) of the second one.
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**NodeEditor** framework is a Visual [Dataflow Programming](https://en.wikipedia.org/wiki/Dataflow_programming) tool.
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A library client defines models and registers them in the data model registry.
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Further work is driven by events taking place in DataModels and Nodes.
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The model computing is triggered upon arriving of any new input data. The computed result is propagated to the output
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connections. Each new connection fetches available data and propagates is further.
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Each change in the source node is immediately propagated through all the connections updating the whole graph.
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**NodeEditor** is conceived as a general-purpose Qt-based library aimed at
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graph-controlled data processing. Nodes represent algorithms with certain inputs
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and outputs. Connections transfer data from the output (source) of the first node
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to the input (sink) of the second one.
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**NodeEditor** framework is a Visual [Dataflow
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Programming](https://en.wikipedia.org/wiki/Dataflow_programming) tool. A library
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client defines models and registers them in the data model registry. Further
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work is driven by events taking place in DataModels and Nodes. The model
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computing is triggered upon arriving of any new input data. The computed result
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is propagated to the output connections. Each new connection fetches available
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data and propagates is further.
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Each change in the source node is immediately propagated through all the
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connections updating the whole graph.
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### Platforms
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* OSX (Apple Clang - LLVM 3.6), Linux (x64, gcc-5.0, clang-3.8): [![Build Status](https://travis-ci.org/paceholder/nodeeditor.svg?branch=master)](https://travis-ci.org/paceholder/nodeeditor)
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* Windows (Win32, x64, msvc2015, MinGW 5.3): [![Build status](https://ci.appveyor.com/api/projects/status/wxp47wv3uyyiujjw/branch/master?svg=true)](https://ci.appveyor.com/project/paceholder/nodeeditor/branch/master)
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* OSX (Apple Clang - LLVM 3.6), Linux (x64, gcc-7.0, clang-7): [![Build Status](https://travis-ci.org/paceholder/nodeeditor.svg?branch=master)](https://travis-ci.org/paceholder/nodeeditor)
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* Windows (Win32, x64, msvc2017, MinGW 5.3): [![Build status](https://ci.appveyor.com/api/projects/status/wxp47wv3uyyiujjw/branch/master?svg=true)](https://ci.appveyor.com/project/paceholder/nodeeditor/branch/master)
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### Dependencies
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publisher = {GitHub},
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journal = {GitHub repository},
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howpublished = {\url{https://github.com/paceholder/nodeeditor}},
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commit = {e89ff3ffbdd8c6245c4c1f7e9f73276bf15c3e88}
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commit = {1d1757d09b03cea0e4921bc19659465fe6e65b9b}
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}
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#### [Chigraph](https://github.com/chigraph/chigraph)
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Chigraph is a programming language for beginners that is unique in that it is an intuitive flow graph:
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Chigraph is a programming language for beginners that is unique in that it is an
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intuitive flow graph:
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![chigraph screenshot](pictures/chigraph.png)
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![spkgen screenshot](pictures/spkgen.png)
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Spkgen is an editor for the SPARK particles engine using a node-based interface to create particles effects for games.
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Spkgen is an editor for the SPARK particles engine using a node-based interface
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to create particles effects for games.

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