File tree Expand file tree Collapse file tree 1 file changed +2
-5
lines changed
Assets/RoomProjection/Destroyed_city_FREE/Standard Assets/Water (Pro Only)/Sources/Scripts Expand file tree Collapse file tree 1 file changed +2
-5
lines changed Original file line number Diff line number Diff line change @@ -90,13 +90,13 @@ public void OnWillRenderObject()
9090
9191 reflectionCamera . cullingMask = ~ ( 1 << 4 ) & m_ReflectLayers . value ; // never render water layer
9292 reflectionCamera . targetTexture = m_ReflectionTexture ;
93- GL . SetRevertBackfacing ( true ) ;
93+ GL . invertCulling = true ;
9494 reflectionCamera . transform . position = newpos ;
9595 Vector3 euler = cam . transform . eulerAngles ;
9696 reflectionCamera . transform . eulerAngles = new Vector3 ( - euler . x , euler . y , euler . z ) ;
9797 reflectionCamera . Render ( ) ;
9898 reflectionCamera . transform . position = oldpos ;
99- GL . SetRevertBackfacing ( false ) ;
99+ GL . invertCulling = false ;
100100 GetComponent < Renderer > ( ) . sharedMaterial . SetTexture ( "_ReflectionTex" , m_ReflectionTexture ) ;
101101 }
102102
@@ -313,9 +313,6 @@ private WaterMode GetWaterMode()
313313
314314 private WaterMode FindHardwareWaterSupport ( )
315315 {
316- if ( ! SystemInfo . supportsRenderTextures || ! GetComponent < Renderer > ( ) )
317- return WaterMode . Simple ;
318-
319316 Material mat = GetComponent < Renderer > ( ) . sharedMaterial ;
320317 if ( ! mat )
321318 return WaterMode . Simple ;
You can’t perform that action at this time.
0 commit comments