3D modelling

I first got into 3D modelling while creating the 3D models and terrain for the games Gyroplane 2000 and Cruz using FST tools. I have since created many detailed textured models using a variety of tools, such as my use of Extreme 3D to create models for the Fox Squadron cutscene. I also dabbled in game modding: I made an attempt to mod craft in games like X-Wing Alliance (e.g. add a turret to the Y-Wing!). I am teaching myself how to use Blender and have completed an intro course using 3ds Max.

VRML X-Wing

For an assignment while in college in 2003, I created an interactive 3D model of an X-Wing in VRML using a text editor. I used textures, lighting, animation, interaction, sound effects, camera angles and lenses to give a realistic representation.

Installation instructions:

Prerequisites:

  1. Install Cortona VRML viewer plugin from http://www.parallelgraphics.com/products/cortona

Running instructions:

  1. Open the VRML file at http://fergalmonaghan.net23.net/3D/StarScene.wrl

Playing instructions:

  1. Viewpoints:
    • Three-Quarters: outside angled view facing origin of scene. Turn the viewer ‘headlight’ off for best look.
    • 1st Person: inside cockpit. Use the ‘turn’ button in the viewer to look around at the engines and back at R2D2.
    • 3rd Person: behind. Good for watching the engines light up for hyperspace.
    • R2D2-Cam: automatically rotating view with wide angle lens. Click on the hull at the bottom of the view to perform a victory roll and see the nearby star wheel by.
  2. Animations:
    • Click the cockpit hatch to open it.
    • Click the back or inside of the cockpit to close the hatch.
    • Click the cannons to open the wings.
    • Click the nose to close the wings.
    • Click the hull to victory roll: best viewed from the R2D2-Cam. Watch the illumination from the star move across all surfaces.
    • Click the engines to hyperspace: best viewed from the 3rd person view. Also alters the field of view for the 1st and 3rd Person views. Try doing simultaneous hyperspace and victory roll for a headache!
    • Click R2D2 to hear him complain.

Google Sketchup

Over the course of the last few years I measured up and modelled the innards of my own house using Google Sketchup to aid DIY jobs. In 2011, faced with a major reinstatement after some flood damage, I overhauled my initial model with accurate dimensions and rich detail, texture and layering so that I could conceptualise how I wanted to redesign the house and to communicate my design to contractors. I even used the geo-location feature to get each room’s lighting right all year-round!

Lego Studio

Since 2018 I’ve designed several bits and pieces in Lego Studio, mostly replacement parts/fixes for toys to keep them up and fighting for my kids. Check out my public gallery:

https://www.bricklink.com/v3/studio/public_gallery.page?idUser=991969

Bricklink Public Gallery

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