Mechanics: Choice – Part VII – Of Dichotomies
In the last article, I mentioned dichotomies. And I thought that it might be a good idea to expand that and explain why not every dichotomy works as well as any other.
Really, what I’m trying to answer here is the simple question, of what constitutes a compelling binary choice. If a game can provide only two options to the player, what kind of problems can be posed interestingly?