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Esoteric Musings…

… on game design and world building.

Month: January 2018

Written by esotericdevJanuary 12, 2018February 1, 2018

Mechanics: Resolving Conflicts – Part I – Dramatis Personae

What is a character?

A miserable little pile of secrets. But enough talk… Have at you!

No wait, actually I’m gonna talk a whole lot. I’m gonna talk about making characters.

Written by esotericdevJanuary 9, 2018February 1, 2018

Mechanics: Memory – Part III – I.O.U.

So I went over a few tips as to how to include little changes in writing based on the memory of the player’s action. Those were minor changes though, and there is also the possibility of larger changes, whole conversation sub-trees or alternate paths.

Written by esotericdevJanuary 8, 2018February 1, 2018

Mechanics: Memory – Part II – Remember that time when…

What to do with all of this information then?

Quite a lot actually. Quite a lot. But like with all cases of choices in games, the more you try to do the more complicated it gets. Instead, why not start with the lowest cost options? Options that allow for easy insertion of information or can be made dependant on that information without a significant investment of time and effort.

Written by esotericdevJanuary 2, 2018February 1, 2018

Mechanics: Narrative Control – Part II – You did what?!

Narrative control then.

How exactly can we give the player narrative control over the story?

Written by esotericdevJanuary 2, 2018February 1, 2018

Mechanics: Narrative Control – Part I – I can choose?

Oh man, narrative control is an iffy topic. Not only in the case of video games, there’s a whole thing to be said about it as far as traditional narrative games go.

Let’s just sum this up like this though: when is the player allowed to choose what happens in the story?

Written by esotericdevJanuary 1, 2018February 1, 2018

Co-op conversation crafting!

So this is going to be rambly and I’m not sure if it will be something I feel like implementing in practice but…

Have you ever considered writing dialogue as something two or more people do together?

Written by esotericdevJanuary 1, 2018February 1, 2018

Mechanics: Memory – Part I – I remember!

Back in the day games had memory issues… well, in general, a lot of issues. But right now we’re focusing on memory and what that means for characters remembering things!

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