Prepare to Cry Edition. A. Shipwright This idea has been fleshed-out into a full-blown supplement. Read more here! In Mythic Bastionland, you travel the world and the myths reveal themselves with each roll of a 1, 2, or 3 on the Wilderness roll. Plot lines unfurl as the final picture is revealed. The order of … Continue reading Mythic Bastionland: Character Omens (ft. Dark Souls)
Tag: into the odd
Cold, Dead Handshakes: Getting to the Spirit World
"'Tis but one way to fight those nightmarish haunts stalking the swamps and cities, laddie. Macabre and unsettling, but as they say, 'fight fire with fire.' Same goes for ghosts, I s'pose. To get to the spirit world, you'll need a guide. But don't ye dare take MY hand. Take this one. Fairly old, that … Continue reading Cold, Dead Handshakes: Getting to the Spirit World
The World of 100 Wonders
There is no magic in this world but for these one hundred items... Find the PDF on the itch store! 🙂 The original text comes from Patrick Stuart of the False Machine blog. These entries have been edited out of fascination to increase their likelihood of arriving at more gaming tables. Find the original article … Continue reading The World of 100 Wonders
Damage Using Player Skill (stopwatch weapons)
A synthesis of duels using player skill and Troika! variable damage for use with B/X, Old-School Essentials, and other elfgames. What if you didn't roll to hit? What if you had to test player skills instead of character skill to damage your opponent? When you make an attack with a weapon, click start on a … Continue reading Damage Using Player Skill (stopwatch weapons)
Light-based Initiative
For use with Into the Odd and its children. Made with Cairn's woodsy setting in mind. Rules Initiative is not based on DEX here, but Light. Stolen from Veins in the Earth, players are grouped based on Light source. So if one PC holds the torch for the group, everyone goes off of their initiative … Continue reading Light-based Initiative
Into the Odds and Ends
Shipwright A few procedural bits and bots I've found enhances gameplay of Into the Odd (and other Mark of the Odd games): Rolling a Character Before rolling a new character, find which method you'll use (d6): Starter Package Table Starter Package Table Alternative Start Package Mutant from the Underground Simple Folk Unhuman This you a … Continue reading Into the Odds and Ends
Out the Odd – Fleeing the Dungeon
This is how to cut an expedition short and remove tedious dungeon backtracking from your Mark of the Odd game: When the group flees danger to end their expedition and return to safety, each character rolls their three saves in order: STR save (vs harm and danger): if failed, you lose 1d8 STR. If killed, … Continue reading Out the Odd – Fleeing the Dungeon
Odd Notation: Monsters
If you’re reading this, it’s likely you’ve run or played in a games in the Mark of the Odd family, be it Into the Odd or Runecairn or Weird North. I myself have run Cairn, Electric Bastionland, Maze Rats, and Mausritter and of course I’ve also run my own Skorne and Adventure Hour!, which trace … Continue reading Odd Notation: Monsters
#Dungeon23
<First take of this crashed and died, never to be seen again. Curse you, WordPress!> Sean McCoy (of Mothership fame and more) is doing a thing, as is Luke Gearing (also Mothership and more). The thing is this: A dungeon room a day for all of 2023. I dig it. I can do anything for … Continue reading #Dungeon23
Mausritter Procedure House Rules
Got the Mausritter boxed set from Games Omnivorous. It was so good I ordered the adventure boxed set too. Reading some of Chris McDowall's Mythic/Primeval Bastionland playtest inspired a greater reliance on hexcrawling and procedural systems (something none of us can keep our mouths shut about around here it seems). Anyway, here are some changes … Continue reading Mausritter Procedure House Rules









