A choice-driven RPG that breaks the fourth wall
DOWNHILL is a role-playing game that blends psychological storytelling with action-packed decision-making. Set in a revolution-stricken fantasy realm, you assume indirect control over Fade, a young woman aware of your presence and choices. As her fate unravels, you’re forced to confront how much power you truly deserve to wield.
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In DOWNHILL, expect a story-heavy journey filled with conversations, shifting realities, and choices that matter. Its introspective style shares similarities with Undertale, though the tone is darker and more layered. The game’s strength lies in how it blends interactive storytelling with RPG mechanics that respond to how you choose to act.
Fade knows you’re watching
DOWNHILL presents a lore-rich world where light and dark are permanently divided, yet you hold the power to move between the Dayworld and Nightworld. As the “Player,” you enter a pact to guide Fade—your conscious, reactive vessel—down the mountain of Raghned. This isn't just a rescue mission; it’s an exploration of control, choice, and consequence. The game’s narrative-driven format places emotional weight on even the smallest actions.
The story develops through ongoing conversations with Fade, who challenges your decisions, questions your authority, and expresses her own agency. This dynamic forms the emotional core of the game, as your influence constantly clashes—or aligns—with her will. The plot unfolds with multiple endings that reflect your moral compass, making every interaction feel deeply personal. Whether you’re respectful or domineering, your path holds irreversible consequences.
The gameplay blends traditional RPG mechanics with fresh twists. You can choose to fight or show mercy, with each path unlocking different skill trees and spells. Fade can resurrect endlessly, but at a psychological price. You’ll also solve puzzles and battle frozen enemies while “Nightwalking” between realities. Do note, however, that the game includes mature themes, such as violent combat and psychological manipulation. Additionally, its official release date remains unconfirmed.
A game about power and consequences
While it’s still awaiting release, DOWNHILL shows promise as a unique RPG that challenges how we view control in narrative-driven games. With its fourth-wall-breaking story, layered world-building, and multiple endings based on player choices, it offers more than typical action or strategy. If you're open to exploring mature themes and morally complex decisions, this could be an emotionally charged journey worth taking once available.










