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Cuparium

@cuparius

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Reblogged otusshrine
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There are a lot of candidates out there for the best dungeon dive, but for me, none measures up to Expedition to the Barrier Peaks. There may be better dungeons out there, sure, but I doubt any portray the boundless potential of Dungeons & Dragons like Barrier Peaks.

That’s mainly because in this case, the dungeon is actually a downed space ship, full of robots, ray guns and aliens. And boy are the monsters – or space aliens, I guess – totally weird and surprising (Froghemoth! Wolf-in-sheep’s-clothing!). Lawrence Schick (who wrote the amazing White Plume Mountain) recalls that Gary Gygax was in “full-on funhouse mode” with Barrier Peaks and it shows.

It is an old-style module, focusing on combat and traps to test players rather than characters and narrative, but boy, I can’t imagine how people reacted to playing it back in 1976. Robots? In Dungeons & Dragons? We’re allowed to do that?

That’s exactly what Expedition to Barrier Peaks is: an invitation for DMs and Players to do anything and everything they ever wanted. And that’s why it is so special.

The elaborate art booklet illustrating rooms and monsters is also a big appeal (though Tomb of Horrors also had a similar visual component). The images I’ve selected are all by the legendary Erol Otus except the wolf-in-sheep’s-clothing (there are no clear credits aside of Gygax [typical], so I’ve no way on knowing the artist).

So, that’s my favorite dungeon. What’s yours?  

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On of my favorites as well. Incredibly inspiring.

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New D&D magic spells, designed by neural network

I’ve trained this open-source neural network framework on a variety of datasets, including recipes, Pokemon, knock-knock jokes, and pick up lines

Here’s the latest: a list of 365 different spells you can cast in Dungeons and Dragons. 

It’s a really small dataset, actually - so small that in almost no time at all, it learned to reproduce the original input data verbatim, in order. But by setting the “temperature” flag to a really high value (i.e. it has a higher chance of NOT going with its best guess for the next character in the phrase), I can at least induce spelling mistakes. Then the neural network has to try to recover from these, with often entertaining results.

I give you: D&D magic spells, designed by neural network

Moss Healing Word Hold Mouse Barking Sphere Heat on Farm True Steake Finger of Enftebtemang Fomend’s Beating Sphere Purping Lightsin Farming Wrathful Hound Q’s Invisibility Cow of Auraly Mind Blark Stone Share Puijune Magic Furs Grove of Plants Conjure Velemert Vicious Markers End Wall Mous of Farts Cursing Gland Growth
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SWORD & BACKPACK MEGAPOST

Because this stuff gets lost in the shuffle, here is all of the Sword & Backpack RPG material that’s been published to date in one place, beginning with the broadsheet essays that started it all and ending with our latest publication, the Lanternport Adventure Setting. Everything you need to play Rothbard & Gazpus’s free, Moleskine-based RPG (except for a pencil, 20-sided die and a Moleskine or equivalent). Many thanks goes out to our artist collaborators on these things: Skuds McKinley, Pablo Clark and Sam Mameli are amazing. Click on the photos to download stuff/get swept away to a magical land.

THE SWORD & BACKPACK BROADSHEET COLLECTION (ONE-PAGE ESSAYS ABOUT FANTASY RPG TOPICS IN THE FORM OF EXCERPTS FROM A MANUAL FOR ADVENTURERS)

SWORD & BACKPACK: THE RULES

HOW TO ASSEMBLE YOUR SWORD & BACKPACK BOOK

THE DUNGEONPUNK MANIFESTO

SWORD & BACKPACK: THE FIRST MAGIC SUPPLEMENT

SWORD & BACKPACK: THE FIRST ADVENTURE SUPPLEMENT

SWORD & BACKPACK: THE SECOND ADVENTURE SUPPLEMENT

SWORD & BACKPACK ADVENTURE SETTING NO. 1: LANTERNPORT

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dessinnoir-deactivated20180503

“We’re all part monsters in our subconscious, so we have laws and religion!” Forbidden Planet (1956)

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Here We Go

Where we are going, I have no idea, but this is my castle in the realm of Tumblr. Stay tuned?

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