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baicat

58
Posts
A member registered 18 days ago

Creator of

Recent community posts

Nice work, super cute style and interesting concept. I feel like the addition of a narrative to guide the player through the game could be beneficial, even if its minor. Since the game is about satisfying clients, maybe you engage the audience more in the strange decorating company they are working for, more info about the clients, etc. I also see potential for some increased difficulty in later levels. Would love to see more of this!

Fun game once I was able to get it working!  I kept falling through the map directly after the tutorial and has to restart a few times. I watched my partner play and he had no issues and had a lot of fun with it. It was super fun flying through the air like that once I got used to the controls. Congrats on the game! 

It was hard to aim! I was definitely able to try (and made many attempts) but I was totally unsuccessful each time.

The game visually looks fantastic and well put together, however, I cannot figure out what the end goal is/what I'm meant to be doing by drawing. A hope you plan on building a tutorial because the game is looking great! 

Super cool and scary environment, great scene building! I like the tutorial in the beginning, but it could be tweaked and explained sooner, as I had already has to use some of the controls before they are explained formally. I had a couple jump scares, well done! I see so much potential, but the farmer would find me no matter what, even if I was hiding just for fun before he was even able to see me. Farmer is so scary haha. Keep up the good work! 

The web build didn't work for me in Chrome, but I downloaded and I'm so glad I did! I was really intrigued by the idea of choosing a single dialogue for two different stories that were happening at the same time and seeing the outcome. The dance sequence caught me off guard and I had a good chuckle. Cool concept, funny storytelling, and I was smiling the whole time. Congrats on the game! 

Cute style and movement mechanics, not really sure what I am supposed to do though! 

LOVE! I see so much potential in this game! The placement of some objects made it impossible collect without getting hawked. I could see maybe fine-tuning some of the objects design so that they are more recognizable, like the boot and shield. The world design is very cute and so is Pip! I would love to this this game expanded more! 

Interesting take on the theme! The puzzles were captivating and the illustrations were beautiful.  The rules/different abilities could be spelled out a little better in the beginning, but other than that I had a fun time! Would love to see this expanded upon! Congrats on the game!

I had to play this lol... now I'm hungry you were absolutely right about that. 

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I'm not a clicker game fan generally, but I can appreciate a game that is this refined and of quality. I didn't play too long, however, the visuals are pretty and I know a clicker fan would enjoy this a lot. Congrats on the game! 

Super cute and a fave of the jam for me! I love the character design and the adorable sfx. It was impossible to play on keyboard though. I don't have a controller to play with but I trust the other comments that it works. It's good to know that the little guys yearn for the hole, that made me feel better XD

LiftWorld is a super polished game! Definitely a favorite of mine in the jam.  I love the art style and the integration of the theme (and the cutie goblin guy).  At first I thought the gameplay was too easy, but it quickly progressed in difficulty, almost a bit too much.  I was loosing all happiness from visiting the second wave of floors trying to figure out what they were,  when in the first wave, we were given a peak at them first before the imagery was introduced. I agree with the comment below mine, a slower difficulty progression could do the trick! I got crunched XD Overall a great experience and would love to see more! 

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I really enjoy the concept of this game! The music in the game pairs really well with the pixel art style. I wanted to collect all of the fishes, but I was getting brutally attacked by the swordfish and the narrow walls in some areas. It was hard to explore certain spots because of that, making it difficult  to get all of photos in one go. Maybe pulling back on the amount of damage when smacking walls or something? I would love to see this expanded, I had a lot of fun! Congrats on a very polished  game! 

I succumbed to the madness!! The Dollhouse was eerily strange and oh so creepy. The level and character design paired well together to create a cohesive environment. I had some issues with the UI in the start menu, I was unable to start the game for a sec or figure out how to get the game to start. Button mashing did the trick haha...it was TAB!! The gameplay itself was fun and I wanted to keep trying! The sfx were satisfying and I enjoyed the combat and fighting with the creepy enemies. The hearts/extra health scattered around the map was a great touch. I liked the implementation of The Madness and how it effected the environment and gameplay! Congrats on the game! 

Word Paver is a very fun little typing game! I felt the pressure! I wanted to keep trying so  could see more of the world that was built. The scenes/worlds/levels are very interesting and fit the theme well and are pleasingly cute. The music is complementary and the sfx are very satisfying.  It would be great to have some story about the different worlds/scenes you are paving through. Congrats on the game! 

Cute style and interesting concept. I really like the setting and the music pairs well with it, great color scheme and character design! Being able to swap characters was a neat touch! I was struggling a bit in figuring out what I was supposed to do when in combat.  I would select an action and select who to attack but nothing would happen or no other turns were taken after trying many different keys and mouse clicks.  Any hints would be great so I give it another go! 

Super cute and puzzling game! The puzzles could be quite tricky at times which made for a good challenge. I thought the same thing as the comment below, a restart option would be really helpful if you know you goofed it. I did use the fast-forward button... maybe I'm just impatient XD Really cute style and sfx! Congrats on the game! 

I really likes the style of this game, the aliens were distinctive and had cute sfx. The game mechanics were smooth and maybe a bit too easy, as I am definitely not a good shot ahahah. Player movement speed was crazzyy fast. Super enjoyable, I could see this expanded to something more! Congrats on the game! 

This game is a 5/5 for me, even  with a couple minor bugs that were easy to ignore. The storytelling alone made me want to play the whole game. The voice acting was well done, the memories and important objects were very raw and relatable, and had a great take on the theme. The bug I encountered was walking through a doorway and having the same room repeated, but walking through the next door solved the issue. I really liked how the choices you make effect the ending. Congrats on the game! 

I gave it another shot, but the game crashes before I am able to interact with at at all. 

This is the first detective style game I have played so far in the jam, which was really refreshing! There was a lot to this game -  a lot of clues to find and people to talk to in order solve cases as a detective. The ability to travel between different worlds tied the game into the theme nicely and created an interesting aspect to the game. The detective board was a bit finicky (though a very interesting part of the game and I hope you explore this more in the future) - I had to zoom in and out to read the board but it was tricky to handle at times. The game art was really well done! I wish there was some music to add to the suspense. Congrats on the game! 

I really enjoyed the restaurant game! It was fun to play and easy to figure out. I could play that forever! The platformer was  little tricky with the jump distance, but it was a nice challenge! However, I fail to see how these two games connect besides the character being the same. Very impressive to complete 2 games in one, especially for 1 person! Congrats on the game(s)! 

Unfortunately, I am unable to play :(  The game page is inaccessible to us. 

S.O.S had a very clever take on the theme.  I've played a couple isometric room games in this jam and this one had a very different take which was surprising!  The menus, UI, and loading screen were a very polished touch. I would love to see this idea expanded! Congrats on the game! 

A Cave of Ice and Fire was very unique from other platformers I have tried in the jam. I liked the mechanic of switching between the fire and ice to complete the levels. Each level was interesting and fun to figure out. The music and sfx were really cute and gave personality to the character. There were a couple places where I got stuck. In the image below, I went off map ever so slightly to pull the lever and I got stuck and had to start over. I was impressed by the amount of levels that were designed. I did find the spikes a bit hard to navigate, getting close next to them would kill you, so it was hard to figure out how close I could get to jump over them. Overall the simplicity and diversity of the levels left me wanting to play more! Congrats on the game! 


Unfortunately, I am unable to play :( 

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Stan the Strange is the most unique platformer I've played so far in the jam! The style is well supported by the music and sound effects (loved the enemy sfx), which created a cute, sort of goofy environment which juxtaposes the fighting aspect. I was really drawn to the cover image of this game. I noticed myself smiling the whole time I was playing. Congrats on your first jam (it's my first one too!) and congrats on the game! 

I am really intrigued by the style of this game! The clay world/art style, characters, and music created a really strange atmosphere that was fun to explore. The combat mechanics were easy to figure out and they were very satisfying. I hope more people review/play this, I had a great time and am very impressed by the interpretation of the theme and world building. It was a bit tricky to figure out my next move after defeating a group of enemies, but I think sometimes we are spoiled by games being too easy. This forced me to explore and backtrack a bit. Congrats on the game! 

Shifting Realms was a very interesting world to explore. I enjoyed the lack of tutorial as you are just left to explore the world around you, which was a nice touch. The game guides you with helpful hints as you go. When you walk through a door you are introduced to a new room/puzzle/loop. The sound effects add a nice layer to the world building. I do, however, believe some music would tie the environment together like shiny bow. I struggled in the first room with the ladder, it was hard to place it where I wanted it to go. I also struggled a bit on the second room, the 'Throwable Matchstick' room, as throwing the things at the thing didn't do anything for me and I was unable to pick up the key to the next room. I very well could have been doing the task wrong, which is where some guidance could come in handy. Congrats on the game! 

I really LOVE the art style and the world created! Music or sound effects would really bring it all together. I was having trouble engaging in combat at first, but after a couple restarts I could interact with the villagers and begin combat (and got my booty kicked lol). This was the first RPG I've played in the jam which was very refreshing! Its impressive that a SAVE option was available, I haven't seen that in any game I've played so far and it worked well! I think the theme could be expanded upon a little bit to better fit the jam. Congrats on the game! 

Wallop the Wompletons was a really fun little game! I really liked the setup of the scene, you definitely created a strange and unique environment for punching!! The sound effects were a great touch, made it very satisfying to punch enemies (and trees) and bounce off the walls haha. Congrats on the game!

Interesting take on a delivery type game, the controls were fine once I got used to them, I was really zooming around haha that was fun! The different deliveries were interesting and not repetitive. The music and sound effects really add to the environment and gameplay. Congrats on the game!  Would love to see this idea expanded!

This was the first typing game I've tried in the jam, and boy did I feel the pressure! The music was definitely a vibe and helped add to that atmosphere. I will say that I wish I could use the num pad for typing as it would be much easier, but it was also an added challenge! Congrats on the game!

Unfortunately, the game kept crashing upon launch so I was unable to play :( 

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Strange Cave was really fun! I liked all of the endings, Charlie ate me a couple times :(  The artwork was really well done and the story wanted me to keep playing more to find all of the endings. The only thing I think is missing is some cave sounds or some sort of music. Well done, congrats on the game!

The art creates such an interesting environment and perspective for a game! How sweet. This is the first turn-based game I've played in the jam so it was very refreshing and fun! Absolutely fits the theme, well done team! 

Beautiful and painterly imagery. I tried to give it a fair shot, but I was honestly so lost in what the goal was or what I was supposed to be doing. A tutorial would be helpful!

I was so distracted by the music that I kept dying and didn't get very far XD I hope you had a good time, congrats on the game!

Congrats on the game! Wow! I LOVE atmosphere you created with the music/sounds and visuals. Very cozy and easy to understand. The rebirth mechanic was an interesting way to introduce the other areas.  Overall very polished and cute! Definitely a favorite of mine from the jam!