Bio
I gravitate towards older, niche and obscure titles.

.✦ ݁˖ ₍^. .^₎⟆
Personal Ratings
1★
5★

Earned Badges


Adored

Gained 300+ total review likes

Famous

Gained 100+ followers

Swamped

Found the secret ogre page

Busy Day

Journaled 5+ games in a single day

Loved

Gained 100+ total review likes

Gone Gold

Received 5+ likes on a review while featured on the front page

Well Written

Gained 10+ likes on a single review

GOTY '25

Participated in the 2025 Game of the Year Event

Trend Setter

Gained 50+ followers

Listed

Created 10+ public lists

Organized

Created a list folder with 5+ lists

Donor

Liked 50+ reviews / lists

Popular

Gained 15+ followers

Replay '15

Participated in the 2015 Replay Event

1 Years of Service

Being part of the Backloggd community for 1 year

Liked

Gained 10+ total review likes

Roadtrip

Voted for at least 3 features on the roadmap

Pinged

Mentioned by another user

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

On Schedule

Journaled games once a day for a week straight

N00b

Played 100+ games

Favorite Games

Ace Combat 3: Electrosphere
Ace Combat 3: Electrosphere
R4: Ridge Racer Type 4
R4: Ridge Racer Type 4
Odin Sphere
Odin Sphere
Twinkle Star Sprites: La Petite Princesse
Twinkle Star Sprites: La Petite Princesse
Dusk
Dusk

218

Total Games Played

055

Played in 2026

048

Games Backloggd


Recently Played

The Legend of Heroes: Trails in the Sky
The Legend of Heroes: Trails in the Sky

Mar 01

U.F.O. Kamen Yakisoban: Kettler no Kuroi Inbou
U.F.O. Kamen Yakisoban: Kettler no Kuroi Inbou

Feb 28

Guilty Gear X
Guilty Gear X

Feb 25

Gungrave
Gungrave

Feb 24

Katamari Damacy
Katamari Damacy

Feb 21

Recently Reviewed

Despite not being the most technically impressive or mechanically complex, Gungrave manages to be captivating, enjoyable and stylish, it's short runtime hides some of it's flaws and at the same time creates a cohesive, concentrated experience that might not be as memorable as some of it's contemporaries, but it's fun nonetheless.

I believe the biggest strengths of this game are it's presentation. Graphics have this stylized cel-shaded look to them, making the game almost timeless in terms of pure visuals, UIs follow suit and fit the overall tone of the game. The cutscenes may not have the strongest direction, some of them do feel really stiff, but I would not say that they look uninteresting, with a personal favorite of mine being the scene where Grave and Harry talk -- well, Harry talks, it's very one-sided -- while being atop the city. It's a game that really feels very cinematic, but not in a way that distracts the player from the action.

Gameplay is simple but not in a bad way, it is genuinely just running around shooting people, almost like Max Payne but without bullet time, you feel like a tank slogging through hallways while spray-painting the walls with lead, jumping and throwing yourself around to dodge bullets while rapid-firing at enemies. There's a chaining mechanic, killing enemies constantly builds up Beat, which fills up a bar that you can use for healing and special attacks, and a shield that depletes with time and makes your actual health bar exposed once it runs out. I don't really know if this game has routing akin to what you would see on Shinobi (PS2) for example, but maybe I have to replay it to get a feel for it.

Chaining is mostly for fun and style points honestly, building up meters is good only for healing, because the special moves don't extend your Beat -- like popping a bomb would extend a chain like in Blue Revolver, for example -- so using them throws off your chain, so your meter would be best spent on healing. Being able to heal at any time also somewhat trivializes what is an already easy game, you deliberately have to not use healing to get a challenge (at least in Normal diff.) and even then, you can consistently output hitscan damage as long as you are close enough, so bossfights in this game are a joke. I almost wish I played it in a higher difficulty because the boss felt really disappointing in that regard.

I don't mind the slow movement, really, but I think a way to do a 180° turn would be nice, not only you can hit enemies behind you when you move, but the level design would be more inventive as well, with enemies popping up from everywhere. I think the last stage is the only one that doesn't work too well with the movement, since jumping backwards can result in falling down and the slow walk speed ends up making the process of getting back to where you were quite miserable.

Story-wise it's Gungrave, read the manga or watch the anime to see a more complete thing, I think it's a great story and I love the characters, but if your only contact with Gungrave was through this game I think you won't really care for it.

Also I wish this was longer, I guess it's replayable, and you do have some extra content and things to work for, but I still wish it had longer stages, or a bit more of them, but it's alright.

Overall, Gungrave is a competent, stylish and fun game, despite some minor flaws, I think it's underrated, more people should talk about it, and I quite enjoyed it despite the short runtime and the lack of difficulty. Another good find from the PS2's library.