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Tuesday, August 5th, 2025

How to Make Websites That Will Require Lots of Your Time and Energy - Jim Nielsen’s Blog

  1. Install Stuff Indiscriminately From npm
  2. Pick a Framework Before You Know You Need One
  3. Always, Always Require a Compilation Step

Tuesday, June 17th, 2025

The Recurring Cycle of ‘Developer Replacement’ Hype

Here’s what the “AI will replace developers” crowd fundamentally misunderstands: code is not an asset—it’s a liability. Every line must be maintained, debugged, secured, and eventually replaced. The real asset is the business capability that code enables.

If AI makes writing code faster and cheaper, it’s really making it easier to create liability. When you can generate liability at unprecedented speed, the ability to manage and minimize that liability strategically becomes exponentially more valuable.

This is particularly true because AI excels at local optimization but fails at global design. It can optimize individual functions but can’t determine whether a service should exist in the first place, or how it should interact with the broader system. When implementation speed increases dramatically, architectural mistakes get baked in before you realize they’re mistakes.

Sunday, March 16th, 2025

Build It Yourself | Armin Ronacher’s Thoughts and Writings

We’re at a point in the most ecosystems where pulling in libraries is not just the default action, it’s seen positively: “Look how modular and composable my code is!” Actually, it might just be a symptom of never wanting to type out more than a few lines.

It always amazes me when people don’t view dependencies as liabilities. To me it feels like the coding equivalent of going to a loan shark. You are asking for technical debt.

There are entire companies who are making a living of supplying you with the tools needed to deal with your dependency mess. In the name of security, we’re pushed to having dependencies and keeping them up to date, despite most of those dependencies being the primary source of security problems.

But there is a simpler path. You write code yourself. Sure, it’s more work up front, but once it’s written, it’s done.

Saturday, January 18th, 2025

Public Domain Image Archive

Explore our hand-picked collection of 10,046 out-of-copyright works, free for all to browse, download, and reuse. This is a living database with new images added every week.

Thursday, December 5th, 2024

Thursday, August 22nd, 2024

Openly Licensed Images, Audio and More | Openverse

A library of CC-licensed photos.

Next time you’re tempted to use a generative “AI” tool to make an image for a slide deck, use this instead.

Thursday, July 18th, 2024

Lessons learned in 35 years of making software – Jim Grey

Number one:

Do things in the most straightforward way possible. It’s easy to fall into the trap of clever solutions, or clever applications of technology, or overbuilding something because you’re anticipating the future. Don’t do it. You will hate yourself for it later when you have to maintain it.

Friday, April 19th, 2024

The invisible seafaring industry that keeps the internet afloat

A fascinating in-depth look at the maintenance of undersea cables:

The industry responsible for this crucial work traces its origins back far beyond the internet, past even the telephone, to the early days of telegraphy. It’s invisible, underappreciated, analog.

Snook’s Law:

It’s a truism that people don’t think about infrastructure until it breaks, but they tend not to think about the fixing of it, either.

Tuesday, February 20th, 2024

A Global Documentation Platform - Piccalilli

I was chatting to Andy last week and he started ranting about the future of online documentation for web developers. “Write a blog post!” I said. So he did.

I think he’s right. We need a Wikimedia model for web docs. I’m not sure if MDN fits the bill anymore now that they’re deliberately spewing hallucinations back at web developers.

Wednesday, January 24th, 2024

Thursday, November 9th, 2023

Creativity

It’s like a little mini conference season here in Brighton. Tomorrow is ffconf, which I’m really looking forward to. Last week was UX Brighton, which was thoroughly enjoyable.

Maybe it’s because the theme this year was all around creativity, but all of the UX Brighton speakers gave entertaining presentations. The topics of innovation and creativity were tackled from all kinds of different angles. I was having flashbacks to the Clearleft podcast episode on innovation—have a listen if you haven’t already.

As the day went on though, something was tickling at the back of my brain. Yes, it’s great to hear about ways to be more creative and unlock more innovation. But maybe there was something being left unsaid: finding novel ways of solving problems and meeting user needs should absolutely be done …once you’ve got your basics sorted out.

If your current offering is slow, hard to use, or inaccessible, that’s the place to prioritise time and investment. It doesn’t have to be at the expense of new initiatives: this can happen in parallel. But there’s no point spending all your efforts coming up with the most innovate lipstick for a pig.

On that note, I see that more and more companies are issuing breathless announcements about their new “innovative” “AI” offerings. All the veneer of creativity without any of the substance.

Monday, November 6th, 2023

w/e 2023-11-05 (Phil Gyford’s website)

On the one hand I still really enjoy writing code and making something work and look good (ish) and put it online where anyone in the world can see it. It’s still like magic. And is still some kind of personal affirmation, a way of saying “here I am!”, of enjoying that it’s noticed by someone, somewhere.

True.

On the other hand, the maintenance. It’s not like this is new to me, keeping things going for years, decades. And I try to make things as easy as possible – keep things up to date, make things in similar ways, stick to reliable and boring technologies, don’t start too many things, etc. But, especially when several things aren’t quite working right, it’s such a weight.

Also true.

Tuesday, October 17th, 2023

Decision time

I’ve always associated good design with thoughtfulness. Like, I should be able to point to any element in an interface and the designer should be able to tell me the reasons it’s there. Those reasons may be rooted in user needs or asthetics or some other consideration, but the point is that there’s a justification for it. Justify every pixel!

But I’ve come to realise that this is a bit reductionist. Now when I point at an interface element, I still expect the designer to be able to justify its inclusion, but I’d also like to know the trade-offs that were made.

Suppose there’s a large hero image. I’m sure the designer would have no problem justifying its inclusion on the basis of impact and the emotional heft it delivers. But did they also understand the potential downsides? Were they aware of the performance implications of including a large image?

I hope the answer to both questions is yes. They understood the costs, but they decided that, on balance, the positives outweighed the negatives.

When it comes to the positives, universal principles of design often apply. Colour theory, typography, proximity, and so on. But the downsides tend to be specific to the medium that the design is delivered in.

Let’s say you’re designing for print. You want to include an extra typeface just for footnotes. No problem. There isn’t really a downside. In print, you can use all the typefaces you want. But if this were for the web, then the calculation would be different. Every extra typeface comes with a performance penalty. A decision that might be justified in one medium might not work in another medium.

It works both ways; on the web you can use all the colours you want, without incurring any penalties, but in print—depending on the process you’re using—you might have to weigh up that decision very differently.

From this perspective, every design decision is like a balance sheet. A good web designer understands the benefits and the costs behind each decision they make.

It’s a similar story when it comes to web development. Heck, we even have the term “tech debt” to describe decisions that we know aren’t for the best in the long term.

In fact, I’d say that consideration of the long-term effects is something that should play a bigger part in technical decisions.

When we’re weighing up the pros and cons of using a particular tool, we have a tendency to think in the here and now. How might this help me right now? How might this hinder me right now?

But often a decision that delivers short-term gain may well end up delivering long-term pain.

Alexander Petros describes this succinctly:

Reopen a node repository after 3 months and you’ll find that your project is mired in a flurry of security warnings, backwards-incompatible library “upgrades,” and a frontend framework whose cultural peak was the exact moment you started the project and is now widely considered tech debt.

When I wrote about making the Patterns Day website I described my process as doing it “the long hard stupid way”—a term that Frank coined in a talk he gave a few years back. But perhaps my hands-on approach is only long, hard and stupid in the short time. With each passing year, the codebase will retain a degree of readability and accessibility that I would’ve sacrificed had I depended on automated build processes.

Robin Berjon puts this into the historical perspective of Taylorism and Luddism:

Whenever something is automated, you lose some control over it. Sometimes that loss of control improves your life because exerting control is work, and sometimes it worsens your life because it reduces your autonomy.

Or as Marshall McLuhan put it:

Every extension is also an amputation.

…which is fine as long as the benefits of the extension outweigh the costs of the amputation. My worry is that, when it comes to evaluating technology for building on the web, we aren’t considering the longer-term costs.

Maintenance matters. With the passing of time, maintenance matters more and more.

Maybe we avoid thinking about the long-term costs because it would lead to decision paralysis. That’s understandable. But I take comfort from some words of wisdom on the web from the 1990s. Tim Berners-Lee’s style guide for hypertext:

Because hypertext is potentially unconstrained you are a little daunted. Do not be. You can write a document as simply as you like. In many ways, the simpler the better.

Friday, May 5th, 2023

The Cost of Convenience - DEV Community

The pros and cons of dependencies in your toolchain.

Thursday, March 2nd, 2023

Remote Synthesis | The Price Developers Pay for Loving Their Tools Too Much

  • Don’t wrap too much of your identity in a tool.
  • Every tool will eventually fade.
  • Flexibility is a valuable skill
  • Changing tools does not mean starting over.

I agree with pretty much every word of this article.

Redefining Developer Experience — Begin Blog

Perhaps most problematic of all is the effect that contemporary developer experience has on educational programs (be they traditional classes, bootcamps, workshops, or anything in between). Such a rapidly expanding and ever changing technological ecosystem necessarily means that curricula struggle to keep up, and that the fundamentals of web development (e.g. HTML, CSS, HTTP, browser APIs…) are often glossed over in favor of getting students into the technologies more likely to land them jobs (like React and its many pals). This leads to an outpouring of early career developers who may speak confidently about things like React hooks or Redux state reducers, but who also lack any concept about the nature of HTML semantics or the most basic accessibility considerations. To be clear, I’m not throwing shade at those developers — they have been failed by an industry obsessed with the new and shiny at the expense of foundational practices and end user experiences.

And so, I ask: what exactly are we buying when we are sold ‘developer experience’ today? Who is benefiting from it? And if it is indeed something many of us aren’t too excited about (to put it kindly), how can we change it for the better?

I agree with pretty much every word of this article.

The Great Gaslighting of the JavaScript Era | The Spicy Web

We were told writing apps with an HTML-first, SSR-first, progressively enhanced mindset, using our preferred language/tech stack of choice, was outdated and bad for users.

That was a lie.

We were told writing apps completely using frontend-y JavaScript would make our lives easier.

That also was a lie.

I agree with pretty much every word of this article.

Thursday, February 23rd, 2023

What framework should I use? | Go Make Things

If you’re top priority is paid employment, right now, React is a great choice for that.

True. But…

If your priority is long-term resilience and maintainability, vanilla JS (probably with a light build process on top of it) is the ideal choice.

It will never become obsolete, or suffer from a breaking version change. It’s fast and performant, results in less code sent over the wire, and generally has a smaller footprint of things to break.

Sunday, February 19th, 2023

Writing Javascript without a build system

For me, a complicated Javascript build system just doesn’t seem worth it for small 500-line projects – it means giving up being able to easily update the project in the future in exchange for some pretty marginal benefits.

This! Also, this:

I’m writing this because most of the writing I see about JS assumes that you’re using a build system, and it can be hard to navigate for folks like me who write very simple small Javascript projects that don’t require a build system.

Friday, February 17th, 2023

Openly Licensed Images, Audio and More | Openverse

A search engine for images and audio that’s either under a Creative Commons license or is in the public domain.